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The Custom Skybox shader introduced in Space Editor Pack 08 produces a realistic night sky and procedural two dimensional clouds. It is very effective, and very easily employed, thanks to the provided example procedural skybox. Simply slot the skybox (found in Assets/Sample Art/Adam-CloudSkybox) titled 'Sample Cloud Skybox' in the 'SkyBox' slot of your 'Lighting' window.
It should be pretty much good to go, though there are settings that one might wish to explore.
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Fig. 1: Morning sky produced by the Custom Skybox Shader and Day/Night cycle script
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Additionally, the shader code for the shader used in this skybox is available in the assets for the sake of review or modification.
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Fig. 2: HDR starfield produced by the Custom Skybox Shader
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Content Creation Portal
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Common
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Vehicles
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Gestures
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Humanoid Animation
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Region Creation
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Quests
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General Info
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Customisable Regions
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Scripting
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Creator Support
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