wiki.sine.space | sinespace

Difference between revisions of "FAQ/SpaceAccess"

From wiki.sine.space
Jump to: navigation, search
Line 17: Line 17:
 
|}
 
|}
 
----
 
----
 +
 +
Sine Space can be accessed from a variety of platforms, with more to be added as the platform continues to be developed. This is made a realistic possiblitlty due to the Unity Game Engine, which can be deployed on a veritable host of devices, not the least of which are WebGL, the PC, Mac, and Linux desktops, Android, most Grade-AAA gaming consoles, and pontentially dozens of smart media devices.
  
 
----
 
----
Line 28: Line 30:
 
|}
 
|}
 
----
 
----
 +
 +
Your presence in Sine Space is represented by your avatar, which is a animated humanoid graphic that appears as the user chooses to be seen. In figure 2. above, a user is choosing a guest avatar via the webGL client running in a firefox browser window.
 +
 +
----
 +
{| border="0"
 +
! [[File:GuestLoginAvatarChooseName.png]]
 +
|-
 +
!
 +
|-
 +
! ''Fig. 3:Guest Login: Choose your Avatar Name''
 +
|-
 +
|}
 +
----
 +
 +
Of course you will want a name as well as an appearance, so choose well - but the guest's name choice will not persist beyond logout.
 +
 +
----
 +
{| border="0"
 +
! [[File:WebGLSineSpaceRegion.png]]
 +
|-
 +
!
 +
|-
 +
! ''Fig. 4:Sine Space: The landing region''
 +
|-
 +
|}
 +
----
 +
 +
Wait what? That doesn't look very good... well, it's because we've gone to a space that has not been optimized for WebGL.
 +
 +
 
==The Desktop Client==
 
==The Desktop Client==
  

Revision as of 20:43, 9 November 2016


Space regions can be accessed and used in a variety of ways, and in the role of a guest, a content creator, or resident. The range of options is truly flexible.

WebGL

Access Space in a web browser


WebGLLogin.png
Fig. 1:The webGL login screen in a firefox window

Sine Space can be accessed from a variety of platforms, with more to be added as the platform continues to be developed. This is made a realistic possiblitlty due to the Unity Game Engine, which can be deployed on a veritable host of devices, not the least of which are WebGL, the PC, Mac, and Linux desktops, Android, most Grade-AAA gaming consoles, and pontentially dozens of smart media devices.


GuestLoginAvatarChooser.png
Fig. 2:Guest Login: Choose your Avatar

Your presence in Sine Space is represented by your avatar, which is a animated humanoid graphic that appears as the user chooses to be seen. In figure 2. above, a user is choosing a guest avatar via the webGL client running in a firefox browser window.


GuestLoginAvatarChooseName.png
Fig. 3:Guest Login: Choose your Avatar Name

Of course you will want a name as well as an appearance, so choose well - but the guest's name choice will not persist beyond logout.


WebGLSineSpaceRegion.png
Fig. 4:Sine Space: The landing region

Wait what? That doesn't look very good... well, it's because we've gone to a space that has not been optimized for WebGL.


The Desktop Client

Using the desktop client to access Space

User Roles

You may access Space under a variety of circumstances, and we recognize that not everyone will want to go through a signup process just to have a look around and see what all the fuss is about. So, there are a couple of different ways you can access space:

  • As a guest with WebGL: Using the standard http web browser to access Space regions
  • As a resident with the Desktop Client: Using the Sine Space Desktop Client to access Space Regions
  • As a content creator with the Desktop Client: Using the Sine Space Desktop Client to access Space Regions on the Staging Servers

Images and icons.jpg