Components/AvatarEffect

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AvatarEffect
Component
Avatareffect.jpg

Component's Inspector

Participants Sets no of participants
Is Gendered Sets to gender specific if ticked
Nominal Lets user choose Nominal gender
Uses Radius Allows you to choose area radius
Entry Radius Lets you enter radius; this needs entry radius checked
Looped Sets animation to be looped.


When you import an animation into Unity you will then add that animation to a game object (there are templates in the Gestures folder in your project).

That game object has scripts added to it, depending on what you are doing with your gesture.


click on Add Component and search for AvatarEffect in the search bar to add animation effects to your avatar.


The settings under this component include:

  • Participants- This allows to change from 1 to 2 participants
  • Is Gendered- This allows you to choose whether or not the gesture is gender specific
  • Nominal Gender- You can choose which gender is nominal, but it will still play with both genders.
  • Trigger:
    • Uses Radius: This means the gesture will use a radius of an area
    • Entry Radius: You can set the entry radius amount for the gesture area
  • Playback: Looped- This means if the playback of the animation is looped or not. You can check it to loop the gesture animation, or keep it unchecked for the gesture animation to playback once.