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Difference between revisions of "FAQ/SpaceAccess"

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==WebGL==
 
==WebGL==
  
Access Space in a web browser
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'''Access Space in a web browser'''
  
 
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Wait what? That doesn't look very good... well, it's because we've gone to a space that has not been optimized for WebGL.
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Some of the regions in space will not be optimized for webGL, so downloading the desktop client will make these regions accessible.  
  
  
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'''Using the desktop client to access Space'''
 
'''Using the desktop client to access Space'''
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{| border="0"
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! [[File:Spaceclientdownload.jpg]]
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! ''Fig. 5:The space client download page in a firefox window''
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To use the space desktop client, you will first need to visit [http://sine.space/ sine.space]. Once on the homepage, click on '''Download''' at the top of the page. You can then choose the appropriate download of the client for your system. We currently support Windows, Mac and Linux systems.
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Once the download is finished, kindly follow the installation steps for installing the desktop client on to your system.
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You can then log in to the desktop client as a guest or create an account the same way as WebGL.
  
 
==User Roles==
 
==User Roles==

Revision as of 07:22, 14 November 2016


Space regions can be accessed and used in a variety of ways, and in the role of a guest, a content creator, or resident. The range of options is truly flexible.

WebGL

Access Space in a web browser


WebGLLogin.png
Fig. 1:The webGL login screen in a firefox window

Sine Space can be accessed from a variety of platforms, with more to be added as the platform continues to be developed. This is made a realistic possiblitlty due to the Unity Game Engine, which can be deployed on a veritable host of devices, not the least of which are WebGL, the PC, Mac, and Linux desktops, Android, most Grade-AAA gaming consoles, and pontentially dozens of smart media devices.


GuestLoginAvatarChooser.png
Fig. 2:Guest Login: Choose your Avatar

Your presence in Sine Space is represented by your avatar, which is a animated humanoid graphic that appears as the user chooses to be seen. In figure 2. above, a user is choosing a guest avatar via the webGL client running in a firefox browser window.


GuestLoginAvatarChooseName.png
Fig. 3:Guest Login: Choose your Avatar Name

Of course you will want a name as well as an appearance, so choose well - but the guest's name choice will not persist beyond logout.


WebGLSineSpaceRegion.png
Fig. 4:Sine Space: The landing region

Some of the regions in space will not be optimized for webGL, so downloading the desktop client will make these regions accessible.


The Desktop Client

Using the desktop client to access Space


Spaceclientdownload.jpg
Fig. 5:The space client download page in a firefox window

To use the space desktop client, you will first need to visit sine.space. Once on the homepage, click on Download at the top of the page. You can then choose the appropriate download of the client for your system. We currently support Windows, Mac and Linux systems.

Once the download is finished, kindly follow the installation steps for installing the desktop client on to your system.

You can then log in to the desktop client as a guest or create an account the same way as WebGL.

User Roles

You may access Space under a variety of circumstances, and we recognize that not everyone will want to go through a signup process just to have a look around and see what all the fuss is about. So, there are a couple of different ways you can access space:

  • As a guest with WebGL: Using the standard http web browser to access Space regions
  • As a resident with the Desktop Client: Using the Sine Space Desktop Client to access Space Regions
  • As a content creator with the Desktop Client: Using the Sine Space Desktop Client to access Space Regions on the Staging Servers