Skin is a texture image that replaces the default skin of your avatar. Skins can be re made and uploaded in Sine Space using Virtual Goods component.
Avatar Skin
You can download the default avatar skin template from following links.
Importing Skin to Unity
Once you have created the Skin save the PSD and import it back to Unity.
Setting imported Skin Texture
- Select the imported skin texture.
- Set Texture Type as texture.
- Alpha to Grey Scale unchecked.
- Wrap Mode Repeat.
- Filter Mode Sets the filter suggested set it to bilinear.
- Aniso level Sets the anisotropic level.
- Max Size Set to 2048.
- Format can be set to Compressed or 16 bit for a better quality.
- Once done hit Apply
Image of Skin
Setting imported Skin Normal Map
Normal Map gives more definition to the skin.
Once you have imported the normal map
- Set the Texture type as Normal map
Image
Setting the Skin material
Converting Skin texture to Space Skin
Add virtual goods script
Attach the virtual goods script and complete the submission process.
See Virtual Goods for more details on the virtual goods script.
Video Tutorial
To know more on how to create and upload skins watch the tutorial shown here
Further Reading
Content Creation Portal
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Common
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Vehicles
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Gestures
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Humanoid Animation
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Clothing
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Region Creation
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Quests
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Games
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General Info
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Customisable Regions
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Scripting
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Creator Support
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List of Common Components
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Common & Creator Related
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Vehicle Related
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Avatar Related
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Gesture Related
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Scene Related
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Quest Related
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Merchant Related
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