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=Before you get started=
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__NOTOC__
The Space platform is a highly customisable virtual world, built upon the Unity3D game engine. We provide you with the leading edge tools for building your content - and making it look the best it possibly can, while maintaining solid performance.
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==Content Submission==
 
We utilise a reviewed content model for virtual goods, trusted content creators are able to apply to skip review queues, after demonstrating a consistent commitment to our platform content guidelines; however we provide a test server, which allows you to preview your content in a live environment, without review. Content submission and review is free, however we do offer paid subscriptions, which among other benefits provide prioritised processing.
 
  
'''Why do we review content before publishing?'''
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===Quick Note for New Developers===
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====Compatible Unity Versions====
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For production work the Stable Version of the Unity Editor is 2017.4 - we recommend using versions between 2017.2-2017.4 for maximum compatibility.
  
There are several reasons we review content uploaded by creators, among others:
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<strong>Unity 2018.1 and 2018.2 support is available in Editor Pack version 14 onwards</strong>, and is generally robust. Unity 2018.3 support is also available in Editor Pack 14, but is considered <strong>experimental</strong>, and bug reports are appreciated.
* '''Legal''': We're responsible for redistributing your content to a wider audience, and wish to try ensure that inappropriate content is not seen by minors.
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====Importing Existing Content====
* '''Content Piracy''': By reviewing content prior to publication, we can limit the amount of stolen content that is uploaded onto the platform.
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We <strong>strongly advise</strong> importing the Sinespace Editor Pack into a blank project. Existing assets may incorporate incompatibilities in dependent assets, such as Unity's Post Stack V2 (which we bundle the Sinespace compatible version in our package, ditto Cinemachine.) which can cause conflicts. To import existing content, we recommend creating a blank project, and copy the assets into the new project, if you encounter incompatibilities please let us know!
* '''Technical''': By reviewing content, we can enforce technical guidelines and prevent 'tragedy of the commons' situations with poorly optimised content ruining the framerate of all users.
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==Monetisation==
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====Getting Help====
We provide multiple currencies in our platform, some of these are paid currencies, which when items are purchased with, translate to direct earnings to yourself. Earnings are cashed out on a regular period - see the latest creator agreement for specific details. To sell content, you need to have signed a copy of our creator agreement. When submitting content for sale for the first time, you will be contacted to approve this agreement.
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We're happy to assist Monday to Friday, just grab us in our [http://discord.gg/sinespace Discord Channel] or email contact@sinewavecompany.com. (Some limited support is available on weekends too)
  
=Getting Started=
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==Step 1.Register a creator account.==
To become a Space creator you need to;
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# Register for free at http://sine.space/
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# Log in to the creator portal; https://curator.sine.space/ and agree to the basic creator agreement.
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# Download and install the Unity3D editor; https://unity3d.com/get-unity/download
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# Download and import the Space Editor Pack; https://curator.sine.space/editor_pack
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==Sine.space==
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To become a content creator, you will need to sign up for the creator program. To sign up please go to our
The Space virtual world has a live server;
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http://sine.space/
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If you need an account please sign up with the create one here link.
 +
If you have an account please log in.
 +
You will find also the form Join our creator program here. Please make sure you use your correct email address as it will need to be verified. Additionally as much information as you can provide to help us to better serve your individual needs.  Once you have filled in the information, click on Join Creator Program.
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 +
Additionally if you have not downloaded the current viewer you can use the button on this page "GO TO DOWNLOAD"
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 +
Once you do this the next step is to 1. [https://wiki.sine.space/index.php?title=Unity_Installation install the Unity editor] and 2. [https://wiki.sine.space/index.php?title=Download_Editor_Pack install our Editor pack] in Unity
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 +
==Step 2.Install Unity Editor==
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See [[Unity Installation]] for the current version and installation walk through. '''Please note: we use a specific version (or range of versions) of the Unity editor, see the [[Unity Installation]] page for more details. Other versions may not work.'''
 +
 
 +
===Note for Mac/Linux Users===
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You also need to have Mono installed on OSX for the editor pack to work.
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 +
For OSX we recommend a specific version you can get that here: [https://download.mono-project.com/archive/4.8.0/macos-10-universal/MonoFramework-MDK-4.8.0.382.macos10.xamarin.universal.pkg Download]
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 +
==Some assistance [[for linux users]]==
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 +
==Step 3.Download and install the Space Editor Pack==
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 +
The Space Editor Pack is an add-on for Unity which allows you to upload your content to Sinespace and contains all of the necessary components you will need for various content. You can find the Editor Pack versions on our [[Download_Editor_Pack| Editor Pack]] page.
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 +
Once downloaded, open Unity.
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In the top menu of Unity, click Assets / Import package / Custom package.
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 +
 
 +
[[File:Custompackage.png]]
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 +
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Select the Editor pack you have downloaded from the link from above. This will usually be in your PC's Downloads folder.
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It will take a few minutes to unpack all the assets. When the Import Unity Package window pops up, click on 'All' at the bottom of the window, then click on 'Import'.
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 +
 
 +
'''Note:''' Do not install the standard asset package as space package already has it.<br><br>
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 +
 
 +
==Step 4.Enable Editor Pack Settings==
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With the editor pack now installed, you will see a new button called 'space' in the top menu.
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click on Space / Install Editor Pack Settings to enable the editor pack settings.
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 +
 
 +
[[File:Installsettings1.png]]
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 +
 
 +
==Step 5.Sign in to space in your Unity project==
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In the top menu, click Sinespace -> Sign in...
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Then in the Inspector window on the right log in with the username and password you created at sine.space (above). You might have to switch from the Services window to the Inspector window.
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 +
 
 +
[[File:Spacelogininspector.jpg]]
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 +
 
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Add your real name, a business name if you have one, review and accept the EULA for content creators.
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 +
 
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[[End-User_License_Agreement| End User License Agreement]]
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'''Accepting the EULA will allow you to access the creator server. Until you complete this step you will only have access to the live server.'''
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 +
 
 +
==Step 6. Upload a sandbox region==
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 +
{{#ev:youtube|Lmh5VWBsJB8}}
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Follow the video tutorial on how to set up a basic region to use as a sandbox region.
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Congratulations! You are now ready to create and upload content to the Space virtual world!
  
This is where the Space community comes together. The live server has a real economy and is widely promoted to new users.
 
  
Space also has a preview server, where creator content can be reviewed before pushing to the live servers; you need to have signed-in on the curator site to access this test server. Content available on this server may be periodically removed.
 
http://creator.sine.space/
 
  
==Creator portal==
 
The creator portal allows creators to buy regions in Space and to manage their income from the sale of virtual goods;
 
https://curator.sine.space/
 
  
==Space Editor Pack==
 
The Space Editor Pack must be imported into Unity3D. See the other tutorials on this wiki on how to use the editor pack.
 
  
 
{{Creation Navbox}}
 
{{Creation Navbox}}

Latest revision as of 19:37, 28 March 2019


Quick Note for New Developers

Compatible Unity Versions

For production work the Stable Version of the Unity Editor is 2017.4 - we recommend using versions between 2017.2-2017.4 for maximum compatibility.

Unity 2018.1 and 2018.2 support is available in Editor Pack version 14 onwards, and is generally robust. Unity 2018.3 support is also available in Editor Pack 14, but is considered experimental, and bug reports are appreciated.

Importing Existing Content

We strongly advise importing the Sinespace Editor Pack into a blank project. Existing assets may incorporate incompatibilities in dependent assets, such as Unity's Post Stack V2 (which we bundle the Sinespace compatible version in our package, ditto Cinemachine.) which can cause conflicts. To import existing content, we recommend creating a blank project, and copy the assets into the new project, if you encounter incompatibilities please let us know!

Getting Help

We're happy to assist Monday to Friday, just grab us in our Discord Channel or email contact@sinewavecompany.com. (Some limited support is available on weekends too)

Step 1.Register a creator account.

To become a content creator, you will need to sign up for the creator program. To sign up please go to our

If you need an account please sign up with the create one here link. If you have an account please log in. You will find also the form Join our creator program here. Please make sure you use your correct email address as it will need to be verified. Additionally as much information as you can provide to help us to better serve your individual needs. Once you have filled in the information, click on Join Creator Program.

Additionally if you have not downloaded the current viewer you can use the button on this page "GO TO DOWNLOAD"

Once you do this the next step is to 1. install the Unity editor and 2. install our Editor pack in Unity

Step 2.Install Unity Editor

See Unity Installation for the current version and installation walk through. Please note: we use a specific version (or range of versions) of the Unity editor, see the Unity Installation page for more details. Other versions may not work.

Note for Mac/Linux Users

You also need to have Mono installed on OSX for the editor pack to work.

For OSX we recommend a specific version you can get that here: Download

Some assistance for linux users

Step 3.Download and install the Space Editor Pack

The Space Editor Pack is an add-on for Unity which allows you to upload your content to Sinespace and contains all of the necessary components you will need for various content. You can find the Editor Pack versions on our Editor Pack page.

Once downloaded, open Unity.

In the top menu of Unity, click Assets / Import package / Custom package.


Custompackage.png


Select the Editor pack you have downloaded from the link from above. This will usually be in your PC's Downloads folder.

It will take a few minutes to unpack all the assets. When the Import Unity Package window pops up, click on 'All' at the bottom of the window, then click on 'Import'.


Note: Do not install the standard asset package as space package already has it.


Step 4.Enable Editor Pack Settings

With the editor pack now installed, you will see a new button called 'space' in the top menu.

click on Space / Install Editor Pack Settings to enable the editor pack settings.


Installsettings1.png


Step 5.Sign in to space in your Unity project

In the top menu, click Sinespace -> Sign in...

Then in the Inspector window on the right log in with the username and password you created at sine.space (above). You might have to switch from the Services window to the Inspector window.


Spacelogininspector.jpg


Add your real name, a business name if you have one, review and accept the EULA for content creators.


End User License Agreement

Accepting the EULA will allow you to access the creator server. Until you complete this step you will only have access to the live server.


Step 6. Upload a sandbox region

Follow the video tutorial on how to set up a basic region to use as a sandbox region.


Congratulations! You are now ready to create and upload content to the Space virtual world!