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Difference between revisions of "Gestures/FX"

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==Visual Effects==
 
==Visual Effects==
  
You can add colour treatments to your gesture using the Avatar Effect LUT script.
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This component/script is accessed from the Unity Component menu, then Avatar Effects then select "Color Filter - LUT".
  
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You can add colour treatments to your gesture using the Avatar Effect LUT script.
  
 
[[File:Gesture_lut.jpg]]
 
[[File:Gesture_lut.jpg]]
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==Audio==
 
==Audio==
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This component/script is accessed from the Unity Component menu, then Avatar Effects then select "Play Audio".
  
 
You can add audio effects, synchronised with other events in the gesture, using the Audio Effect component;
 
You can add audio effects, synchronised with other events in the gesture, using the Audio Effect component;
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For more information on audio files and Unity see here; [https://unity3d.com/learn/tutorials/topics/audio]
 
For more information on audio files and Unity see here; [https://unity3d.com/learn/tutorials/topics/audio]
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Latest revision as of 20:13, 17 January 2019

Visual Effects

This component/script is accessed from the Unity Component menu, then Avatar Effects then select "Color Filter - LUT".

You can add colour treatments to your gesture using the Avatar Effect LUT script.

Gesture lut.jpg

When you import a texture to apply as a LUT you should apply the following settings to your .png file;

Texture Type: Advanced

Mapping: None

Import Type: Default

Bypass sRGB Sampling: ticked

Generate Mip Maps: Off

Wrap Mode: Clamp

Filter Mode: Bilinear

Aniso Level: 0

For more information on creating LUTs, see Unity's documentation here; [1]

Audio

This component/script is accessed from the Unity Component menu, then Avatar Effects then select "Play Audio".

You can add audio effects, synchronised with other events in the gesture, using the Audio Effect component;


Gestures audio.jpg


For more information on audio files and Unity see here; [2]