wiki.sine.space | sinespace

Difference between revisions of "Regions/Post"

From wiki.sine.space
Jump to: navigation, search
(Created page with "You can use PostZone(Post Processing)Component to add/change postFX in your region. PostZone can be applied to a part of the region or the entire region. ==Adding PostZone=...")
 
 
Line 1: Line 1:
 
You can use PostZone(Post Processing)Component to add/change postFX in your region. PostZone can be applied to a part of the region or the entire region.  
 
You can use PostZone(Post Processing)Component to add/change postFX in your region. PostZone can be applied to a part of the region or the entire region.  
 
  
 
==Adding PostZone==
 
==Adding PostZone==
Line 15: Line 14:
  
 
You can learn more technical Details on Post Processing [[Post Processing|here]].
 
You can learn more technical Details on Post Processing [[Post Processing|here]].
 +
 +
 +
  
 
{{Creation Navbox}}
 
{{Creation Navbox}}

Latest revision as of 08:53, 23 September 2016

You can use PostZone(Post Processing)Component to add/change postFX in your region. PostZone can be applied to a part of the region or the entire region.

Adding PostZone

To create a PostZone, create an empty object in your scene, then click on add component, search and select PostZone.

If you want part of a region to have different postFX, then add a box collider to the EmptyObject with PostZone and size according to the area needed.

For example you can have different postFX for interior and exterior areas of a region by adding different postZone and sizing the collider to the size of the area.

PostZone.jpg

PostZone Technical Details

You can learn more technical Details on Post Processing here.