wiki.sine.space | sinespace

Difference between revisions of "Regions"

From wiki.sine.space
Jump to: navigation, search
Line 12: Line 12:
  
 
You can build region assets in other software packages and import into Unity. You can use Unity's mesh shapes and terrain tools. And you can grab third party assets from the Unity Asset Store.
 
You can build region assets in other software packages and import into Unity. You can use Unity's mesh shapes and terrain tools. And you can grab third party assets from the Unity Asset Store.
 +
 +
All of the pages linked here all refer to the Scene Export Settings component:
 +
  
  

Revision as of 11:13, 29 November 2016

Howtocreateashopbanner.jpg


EDITING IN PROGRESS

There are different ways to build regions in space.

You can build region assets in other software packages and import into Unity. You can use Unity's mesh shapes and terrain tools. And you can grab third party assets from the Unity Asset Store.

All of the pages linked here all refer to the Scene Export Settings component:


Region Tutorials

Region Setup and also watch this video tutorial: Region Setup

After placing your landmark, go to 'Space' at the top of Unity, and choose 'Scene Settings'.

Follow these instructions on how to set the scene/upload settings: Upload Settings or watch this video tutorial: Scene Settings


For more advanced settings, you can see our post zones page here and also our lighting an interior page here.

There are also some handy lighting tips here, and general tips and tricks here on how to build and create your region.