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You can either drag and drop the file into your project window from where you have saved it, or, you can go to the top menu, click on '''Assets>Import New Asset''' and choose the obj file from where you have saved it. | You can either drag and drop the file into your project window from where you have saved it, or, you can go to the top menu, click on '''Assets>Import New Asset''' and choose the obj file from where you have saved it. | ||
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This will put the obj file into your main Assets folder. You can create a new folder for the item by right clicking in the Assets folder, and choosing '''Create>Folder'''. | This will put the obj file into your main Assets folder. You can create a new folder for the item by right clicking in the Assets folder, and choosing '''Create>Folder'''. |
You can import clothing you have made from other 3D software into Unity. Recommended formats are FBX or OBJ; if you are importing skinning (weighting) information, we recommend using .FBX, however .Blend and .DAE will import skinning data as well.
There are a couple of ways you can import your clothing file. You can either drag and drop the file into your project window from where you have saved it, or, you can go to the top menu, click on Assets>Import New Asset and choose the obj file from where you have saved it.
This will put the obj file into your main Assets folder. You can create a new folder for the item by right clicking in the Assets folder, and choosing Create>Folder.
You can then follow the steps in this video tutorial Basic Clothes or follow the steps on this page Importing and Uploading Clothing to set the clothing up for uploading into Space.
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