wiki.sine.space | sinespace

Difference between revisions of "Gestures/Multi-Person Animations"

From wiki.sine.space
Jump to: navigation, search
(Avatar Multi Animation Effect Script)
 
(8 intermediate revisions by 2 users not shown)
Line 6: Line 6:
  
  
[[File:Avatar_effect_script_two_person.jpg]]
+
<!-- [[File:Avatar_effect_script_two_person.jpg]] -->
 +
[[File:Avatar Effect for Multi.jpeg]]
  
  
 
Users can initiate a two person gesture inworld with a visible circle around them.
 
Users can initiate a two person gesture inworld with a visible circle around them.
  
Please note that No animation or other prop, audio file or VFX, will be launched on any individual's desktop until all the components of the gesture have arrived and can be launched collectively; guaranteeing that multi-user gestures play in sync for every participant and all other observers in the region.
+
Please note that no animation or other prop, audio file or VFX, will be launched on any individual's desktop until all the components of the gesture have arrived and can be launched collectively; guaranteeing that multi-user gestures play in sync for every participant and all other observers in the region.
  
  
[[File:Gesture_offer_acceptance.jpg|thumb|512px|left]]
+
<<!-- [[File:Gesture_offer_acceptance.jpg|thumb|512px|left]]-->
 +
[[File:2 person gesture demo screenie.png]]
 
<br clear=all>
 
<br clear=all>
  
Line 22: Line 24:
  
  
[[File:Avatar_multi_animation_script.jpg]]
+
<!--[[File:Avatar_multi_animation_script.jpg]]-->
 +
 
 +
[[File:Avatar Multi Animation Effect Script.jpeg]]
  
  
Line 29: Line 33:
 
Drag the animation takes from the fbx files for each of your two characters into these fields.
 
Drag the animation takes from the fbx files for each of your two characters into these fields.
  
Clip A will play on the initiator of the gesture. Clip B will play on the guest.
+
Clip A will play on the initiator of the gesture. Clip B will play on the recipient or guest.
  
 
'''Distance Apart'''
 
'''Distance Apart'''
Line 58: Line 62:
  
 
[[Virtual Goods]]
 
[[Virtual Goods]]
 +
 +
{{Creation Navbox}}

Latest revision as of 19:16, 16 January 2019

The process for setting up a multi-person gesture is the same as that for Gestures - Single Person Animation, BUT;

Trigger

Enable the trigger in the Avatar Effect Script. Set the trigger radius to 4.


Avatar Effect for Multi.jpeg


Users can initiate a two person gesture inworld with a visible circle around them.

Please note that no animation or other prop, audio file or VFX, will be launched on any individual's desktop until all the components of the gesture have arrived and can be launched collectively; guaranteeing that multi-user gestures play in sync for every participant and all other observers in the region.


< 2 person gesture demo screenie.png

Avatar Multi Animation Effect Script

Attach the Avatar Multi Animation Effect Script instead of the Avatar Effect Script;


Avatar Multi Animation Effect Script.jpeg


Clip A / Clip B

Drag the animation takes from the fbx files for each of your two characters into these fields.

Clip A will play on the initiator of the gesture. Clip B will play on the recipient or guest.

Distance Apart

You can offset the characters here if you have not already defined the offset in via the root nodes of your models in your animation editing tool.

Fix Avatar Heights

If your gesture involves both characters engaging in a very prceise interaction, for instance shaking hands, you can align them using Fix Avatar Heights. Gestures played by tall and short avatars may not look correct otherwise.

Start Time

You can delay the initiation of the animations.

IK Targets

You can select one or more nodes on the avatars and impose an IK through the animation to correct for discrepancies in avatar sizes and shapes.

For more information on on FBX settings and setting up gestures;

Gestures - Single Person Animation

Virtual Goods Script

Fill out the product details in the Virtual Goods Script and submit your gesture to the staging server for review.

for more information on the Virtual Goods Script go here;

Virtual Goods