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'''Additional things we do not allow, but should not need to point out:''' | '''Additional things we do not allow, but should not need to point out:''' | ||
* No content that promotes illegal activities. | * No content that promotes illegal activities. | ||
+ | * Content likely to unreasonably disturb or offend the general public | ||
* No content that promotes fraud or harmful activities, including but not limited to content that may be harmful to others, their reputations, disseminating fraudulent goods, schemes or services (e.g. Ponzi and Pyramid schemes). | * No content that promotes fraud or harmful activities, including but not limited to content that may be harmful to others, their reputations, disseminating fraudulent goods, schemes or services (e.g. Ponzi and Pyramid schemes). | ||
* Offensive content (Crude humour is OK, ''within reason''.) | * Offensive content (Crude humour is OK, ''within reason''.) | ||
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* Harmful content (Viruses, content designed to trigger epilepsy, etc.) | * Harmful content (Viruses, content designed to trigger epilepsy, etc.) | ||
* Any content likely to cause issues with our upstream hosting providers and/or authorities. | * Any content likely to cause issues with our upstream hosting providers and/or authorities. | ||
+ | |||
+ | ==Avatar Specific Content== | ||
+ | * No avatars depicting human characters under the age of 18, without a special exemption - please contact us, they will typically be granted on medical, therapeutic or training grounds. | ||
==Non-Region Content== | ==Non-Region Content== | ||
* Content does not impose unreasonable degradation of client frame-rate. | * Content does not impose unreasonable degradation of client frame-rate. | ||
− | ** An avatar wearing multiple items should not go above 12,000 polygons. | + | ** An avatar wearing multiple items should not go above 12,000 polygons on the medium LOD. High LOD may target up to 120K. |
− | ** Ideally an avatar should be closer to 8,000 polygons. This should be split based on the proportion of body covered. (e.g. a Jacket which covers 50% of the mesh should be between 4,000 and 6,000 polygons. Shoes which cover 15% should be 1,200.) | + | ** Ideally an avatar should be closer to 8,000 polygons (or 80,000 in High-LOD). This should be split based on the proportion of body covered. (e.g. a Jacket which covers 50% of the mesh should be between 4,000 and 6,000 polygons. Shoes which cover 15% should be 1,200.) |
** Clothing content should use the minimum materials possible. While multiple materials is sometimes required for fancy effects, in most cases it is not; and you can bake or atlas your textures. (This often comes from content built in Marvelous Designer and uploaded directly without UV mapping and retexturing but using multiple materials.) | ** Clothing content should use the minimum materials possible. While multiple materials is sometimes required for fancy effects, in most cases it is not; and you can bake or atlas your textures. (This often comes from content built in Marvelous Designer and uploaded directly without UV mapping and retexturing but using multiple materials.) | ||
* Content filesize is reasonable for the scale and complexity of the content. | * Content filesize is reasonable for the scale and complexity of the content. | ||
** Clothing content should typically be around 1-2mb after compression. | ** Clothing content should typically be around 1-2mb after compression. | ||
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+ | ==Scripted Content== | ||
+ | * Content does not place a undue strain on viewers or servers | ||
+ | * Content does not disrupt the core user interface in such a way that the average user cannot cancel or return | ||
==Region Content== | ==Region Content== |
When reviewing content for approval in the Space Platform ecosystem; we follow these principles and guidelines. Please not these are not exhaustive lists, and we follow the spirit of these rules, not letter when reviewing your content. Deliberate attempts to obfuscate or avoid these rules may result in a ban in future content uploads.
Additional things we do not allow, but should not need to point out:
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