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− | __NOTOC__
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| + | <meta name="viewport" content="width=device-width, initial-scale=1"> |
| + | <style> |
| + | .button { |
| + | background-color: #ff3f81; |
| + | border: none; |
| + | color: white; |
| + | padding: 30px 30px; |
| + | text-align: center; |
| + | text-decoration: none; |
| + | font-family:cairo; |
| + | font-size:16px; |
| + | display: inline-block; |
| + | margin: 50px 25px; |
| + | cursor: pointer; |
| + | border-radius: 50px; |
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− | ===Quick Note for New Developers===
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− | ====Compatible Unity Versions====
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− | For production work the Stable Version of the Unity Editor is 2017.4 - we recommend using versions between 2017.2-2017.4 for maximum compatibility.
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− | <strong>Unity 2018.1 and 2018.2 support is available in Editor Pack version 14 onwards</strong>, and is generally robust. Unity 2018.3 support is also available in Editor Pack 14, but is considered <strong>experimental</strong>, and bug reports are appreciated.
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− | ====Importing Existing Content====
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− | We <strong>strongly advise</strong> importing the Sinespace Editor Pack into a blank project. Existing assets may incorporate incompatibilities in dependent assets, such as Unity's Post Stack V2 (which we bundle the Sinespace compatible version in our package, ditto Cinemachine.) which can cause conflicts. To import existing content, we recommend creating a blank project, and copy the assets into the new project, if you encounter incompatibilities please let us know!
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− | ====Getting Help====
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− | We're happy to assist Monday to Friday, just grab us in our [http://discord.gg/sinespace Discord Channel] or email contact@sinewavecompany.com. (Some limited support is available on weekends too)
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− | ==Step 1.Register a creator account.==
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− | To become a content creator, you will need to sign up for the creator program. To sign up please go to our [https://sine.space/creator/ Developer page.]
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− | If you need an account please sign up with the create one here link.
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− | If you have an account please log in. You will find the form Join our creator program here. Please make sure you use your correct email address as it will need to be verified. Additionally as much information as you can provide to help us to better serve your individual needs. Once you have filled in the information, click on Join Creator Program.
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− | Additionally if you have not downloaded the current viewer you can use the button on this page "GO TO DOWNLOAD" The Get Started button will bring you back here to the next step and help you with installing Unity and our Editpr Pack.
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− | Once you do this the next step is to 1. [https://wiki.sine.space/index.php?title=Unity_Installation install the Unity editor] and 2. [https://wiki.sine.space/index.php?title=Download_Editor_Pack install our Editor pack] in Unity
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− | ==Step 2.Install Unity Editor==
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− | See [[Unity Installation]] for the current version and installation walk through. '''Please note: we use a specific version (or range of versions) of the Unity editor, see the [[Unity Installation]] page for more details. Other versions may not work.'''
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− | ===Note for Mac/Linux Users===
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− | You also need to have Mono installed on OSX for the editor pack to work.
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− | For OSX we recommend a specific version you can get that here: [https://download.mono-project.com/archive/4.8.0/macos-10-universal/MonoFramework-MDK-4.8.0.382.macos10.xamarin.universal.pkg Download]
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− | ==Some assistance [[for linux users]]==
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− | ==Step 3.Download and install the Space Editor Pack==
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− | The Space Editor Pack is an add-on for Unity which allows you to upload your content to Sinespace and contains all of the necessary components you will need for various content. You can find the Editor Pack versions on our [[Download_Editor_Pack| Editor Pack]] page.
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− | Once downloaded, open Unity.
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− | In the top menu of Unity, click Assets / Import package / Custom package.
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− | [[File:Custompackage.png]]
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− |
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− | Select the Editor pack you have downloaded from the link from above. This will usually be in your PC's Downloads folder.
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− | It will take a few minutes to unpack all the assets. When the Import Unity Package window pops up, click on 'All' at the bottom of the window, then click on 'Import'.
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− | '''Note:''' Do not install the standard asset package as space package already has it.<br><br>
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− | ==Step 4.Enable Editor Pack Settings==
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− | With the editor pack now installed, you will see a new button called 'space' in the top menu.
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− | click on Space / Install Editor Pack Settings to enable the editor pack settings.
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− | [[File:Installsettings1.png]]
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− | ==Step 5.Sign in to space in your Unity project==
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− | In the top menu, click Sinespace -> Sign in...
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− | Then in the Inspector window on the right log in with the username and password you created at sine.space (above). You might have to switch from the Services window to the Inspector window.
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− | [[File:Spacelogininspector.jpg]]
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− | Add your real name, a business name if you have one, review and accept the EULA for content creators.
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− | [[End-User_License_Agreement| End User License Agreement]]
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− | '''Accepting the EULA will allow you to access the creator server. Until you complete this step you will only have access to the live server.'''
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− | ==Step 6. Upload a sandbox region==
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− | {{#ev:youtube|Lmh5VWBsJB8}}
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− | Follow the video tutorial on how to set up a basic region to use as a sandbox region.
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− | Congratulations! You are now ready to create and upload content to the Space virtual world!
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| + | <a href="https://wiki.sine.space/index.php?title=Creator_signup_through_SDK"><button class="button">Creator signup through SDK</button></a> |
| + | <a href="https://wiki.sine.space/index.php?title=Creator_signup_through_web"><button class="button">Creator signup through web</button></a> |
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| + | </body> |
| + | </html> |
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| {{Creation Navbox}} | | {{Creation Navbox}} |