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Difference between revisions of "Importing 3D Models"

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You can import 3D models you have made or downloaded from 3D model sites into Unity.
  
You can import clothing you have made from other 3D software into Unity. Recommended formats are FBX or OBJ; if you are importing skinning (weighting) information, we recommend using .FBX, however .Blend and .DAE will import skinning data as well.
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The recommended formats are FBX or OBJ; if you are importing skinning (weighting) information, we recommend using .FBX, however .Blend and .DAE will import skinning data as well.
  
There are a couple of ways you can import your clothing file.
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The simplest and easiest way to import your 3D file is to simply drag and drop the file into your unity project assets directory.
You can either drag and drop the file into your project window from where you have saved it, or, you can go to the top menu, click on '''Assets>Import New Asset''' and choose the obj file from where you have saved it.
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[[File:Importnewasset.jpg|400px]]
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The directory will be where you saved the project after creating one initially during the installation of the Editor Pack.  
  
This will put the obj file into your main Assets folder. You can create a new folder for the item by right clicking in the Assets folder, and choosing '''Create>Folder'''.
 
  
You can then follow the steps in this video tutorial [https://www.youtube.com/watch?v=D54FJiKbMaE Basic Clothes] or follow the steps on this page [[Importing and Uploading Clothing]] to set the clothing up for uploading into Space.
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[[File:Assetsdirectory.jpg]]
  
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When you open Unity, the file will be in your Assets folder. You can create a new folder for the item by right clicking in the Assets folder, and choosing '''Create>Folder'''.
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You can then follow the guides and tutorials on the wiki to build regions or upload your clothing items to space.
  
 
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Latest revision as of 08:33, 16 January 2017

You can import 3D models you have made or downloaded from 3D model sites into Unity.

The recommended formats are FBX or OBJ; if you are importing skinning (weighting) information, we recommend using .FBX, however .Blend and .DAE will import skinning data as well.

The simplest and easiest way to import your 3D file is to simply drag and drop the file into your unity project assets directory.

The directory will be where you saved the project after creating one initially during the installation of the Editor Pack.


Assetsdirectory.jpg


When you open Unity, the file will be in your Assets folder. You can create a new folder for the item by right clicking in the Assets folder, and choosing Create>Folder.

You can then follow the guides and tutorials on the wiki to build regions or upload your clothing items to space.