09:52, 14 February 2019 (diff | hist) . .(+1,962) . . N Timer (Created page with "{{Template:Infobox |above=Timer |subheader=Component |image=400px |caption=Component's Inspector }} ''Note: This is a new component and may not included in...")(current)
09:54, 12 February 2019 (diff | hist) . .(+5,291) . . N Customize Components (Created page with "If you want to create your own special game in Sinespace, you may find that it’s very important to know how to customize the components -- instead of throwing all things to...")(current)
08:58, 17 January 2019 (diff | hist) . .(+2,545) . . N Occlusion bake (Created page with "Occlusion Culling is an Unity function which can disable rendering of objects when they are not currently seen by the camera if they are occluded by other objects, which can s...")
09:02, 16 January 2019 (diff | hist) . .(+2,735) . . N Navigation bake (Created page with "The NavMesh function in Unity can help you define your region where is walkable and where is not, so if you have an auto-walk function for player or NPC, it can automatically...")
07:14, 3 January 2019 (diff | hist) . .(+573) . . N Tip Jars (Created page with "You can create an object with this Tip Jar component for creating charity from other users. Add the component "Charity(Tip jar)" to the object you want to create as a tip jar...")
06:32, 3 January 2019 (diff | hist) . .(+912) . . N Components/ClickableActivator (Created page with "This component is used to trigger an event when user click the object with this component. This can be used to open/close doors, lights and all the things you need to activa...")