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=Properties= | =Properties= | ||
− | {{ScriptFunction|int|ConnectedAvatars|{ get;}|Returns the number of Avatars connected to the region.|5=<pre>numOfAvatars = Space.Scene.ConnectedAvatars</pre>|6=<pre></pre>}} | + | {{ScriptFunction|int|ConnectedAvatars|{ get;}|Returns the number of Avatars connected to the region.|5=<pre>numOfAvatars = Space.Scene.ConnectedAvatars</pre>|6=<pre>function OnAvatarJoin(id) |
+ | local numOfAvatars = Space.Scene.ConnectedAvatars | ||
+ | Space.Log("Avatar with ID " .. id .. "has joined") | ||
+ | Space.Log("Number of avatars connected: " .. numOfAvatars) | ||
+ | end</pre>}} | ||
Returns a Table with a path generated between two given Vectors.
Space.Scene.GeneratePathTo(FirstVector, SecondVector)
Returns the number of Avatars connected to the region.
numOfAvatars = Space.Scene.ConnectedAvatars
function OnAvatarJoin(id) local numOfAvatars = Space.Scene.ConnectedAvatars Space.Log("Avatar with ID " .. id .. "has joined") Space.Log("Number of avatars connected: " .. numOfAvatars) end
Returns a table of SAvatar objects currently in the region
currentAvatars = Space.Scene.Avatars
Returns a table of SCell objects. (Not all cells are available at all times, a client on this server must be within 384m of a cell in order for it to exist.)
cellsTable = Space.Scene.Cells
Access to the SParcelManager class.
Space.Scene.Parcels
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