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The SCameraManager class allows you to take and manipulate the users camera. Combine with Scripting/SCamera to create 2D side-scrolling regions!



bool IsLocked { get; }

Returns true if the Camera is locked and can be manipulated by this script.

No example provided yet


void ReleaseCamera ();

Relinquishes control of the Camera back to Space

No example provided yet


void LockCamera (SGameObject owner);

Takes control of the Camera as long as 'owner' exists in the scene, or until ReleaseCamera() has been called. Using the Host runtime as the owner is often a good practice.

No example provided yet


void SetCameraPositionOrientation (SVector position, SQuaternion orientation);

Forces the camera to be at position facing orientation for the frame. Needs to be called every frame.

No example provided yet