Scripting/SScene

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The SScene class represents the region the user is currently in.

Members

Find

SGameObject Find (string name);

Finds a single Game Object matching 'Name' and returns it. Can use '/' characters to designate a path (e.g. 'Parent/Child' returns Child with 'Parent')

No example provided yet

PlayerAvatar

SAvatar PlayerAvatar { get; }

Returns the current player avatar. If this script is calling this upon initialisation, the Player may not exist yet, and you will want to wait a few frames until the avatar is present before continuing.

No example provided yet

Avatars[]

SAvatar Avatars[] { get; }

Returns a list of Avatars in the scene

No example provided yet

Objects[]

SGameObject Objects[] { get; }

Returns a list of Objects in the scene. IMPORTANT: This function is slow, you should cache the result and avoid calling this every frame.

No example provided yet

CreateGameObject

SGameObject CreateGameObject (string name);

Creates a new empty game object with the name 'Name' and returns a reference

No example provided yet

CreateGameObject

SGameObject CreateGameObject (SResource resource);

Creates a game object from the specified resource

No example provided yet

Name

string Name { get; }

Returns the name of the current region

No example provided yet

Url

string Url { get; }

Returns the URL of the current region

No example provided yet

Owner

long Owner { get; }

Returns the avatar ID of the regions owner

No example provided yet

PlayerIsOwner

bool PlayerIsOwner { get; }

Returns whether the current player is the owner of the region

No example provided yet

OnPlayerJoin

void OnPlayerJoin (Action<SAvatar> callback)

Event which fires whenever a player joins the region

No example provided yet

OnPlayerLeave

void OnPlayerLeave (Action<long> callback)

Event which fires whenever a player leaves the region

No example provided yet