The SHost class represents the scripting runtime.
Invokes a UnityEvent attached to the Scripting Runtime component this script is executing in.
Pauses the current script until it is manually restarted, at the end of the current function/method; consider using return as well
Returns the SGameObject this script is attached to
Returns the English name for the users language, e.g. 'English', 'French', 'Chinese'