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Scripting/SVirtualCamera

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Revision as of 14:37, 12 July 2021 by Voidtech (Talk | contribs) (Voidtech moved page Scripting/VirtualCamera to Scripting/SVirtualCamera: Incorrect class name)

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Properties

Enabled

bool Enabled {get; set;}

Is this virtual camera enabled?

local camera=Space.Host.GetReference("Camera").VirtualCamera
Space.Log(camera.Enabled)



FieldOfView

float FieldOfView {get; set;}

Field of view of this virtual camera.

local camera=Space.Host.GetReference("Camera").VirtualCamera
Space.Log(camera.FieldOfView)


Dutch

float Dutch {get; set;}

Dutch of view of this virtual camera. In degrees.

local camera=Space.Host.GetReference("Camera").VirtualCamera
Space.Log(camera.Dutch)


NearClip

float NearClip {get; set;}

The near clip plane of this virtual camera.

local camera=Space.Host.GetReference("Camera").VirtualCamera
Space.Log(camera.NearClip)


FarClip

float FarClip {get; set;}

The far clip plane of this virtual camera.

local camera=Space.Host.GetReference("Camera").VirtualCamera
Space.Log(camera.FarClip)


OrthographicSize

float OrthographicSize {get; set;}

The orthographic size of this virtual camera.

local camera=Space.Host.GetReference("Camera").VirtualCamera
Space.Log(camera.OrthographicSize)


Priority

int Priority {get; set;}

The priority of this virtual camera. Higher priority cameras will be used over lower priority cameras when conflicted.

local camera=Space.Host.GetReference("Camera").VirtualCamera
Space.Log(camera.Priority)


Follow

SGameObject Follow {get; set;}

The object that this virtual camera should be following.

local camera=Space.Host.GetReference("Camera").VirtualCamera
Space.Log(camera.Follow.Name)


LookAt

SGameObject LookAt {get; set;}

The object that this virtual camera should be looking at.

local camera=Space.Host.GetReference("Camera").VirtualCamera
Space.Log(camera.LookAt.Name)