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Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)</pre>}} | Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)</pre>}} | ||
− | {{ScriptFunction|SPublicRegion[]|AvailableRegions| |Returns an array of SPublicRegion which is a group of data for each of the user's available regions. |5=|6=<pre> | + | {{ScriptFunction|SPublicRegion[]|AvailableRegions| |Returns an array of SPublicRegion which is a group of data for each of the user's available regions. |5=|6=<pre>--Make's a UIText show the Name of the user's first available region |
− | + | ||
+ | textObject = Space.Host.GetReference("TheTextReference") | ||
+ | function GetUserRegionsComplete(SUserRegions) | ||
+ | local r = SUserRegions.AvailableRegions[1] | ||
+ | textObject.UIText.Text = r.Name | ||
+ | end | ||
+ | Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)</pre>}} | ||
{{Scripting Navbox}} | {{Scripting Navbox}} |
The subscription tier indicates which type of premium memberhsip the player has. (As found in "Region" window)
--Make's a UIText show this User's Regions' current Subscription Tier textObject = Space.Host.GetReference("TheTextReference") --add to References section in Scripting Runtime function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.SubscriptionTier text.UIText.Text = r end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
The number of regions the player has. (As found in "Region" window)
--Make's a UIText show this User's Regions' current NumberOfRegions textObject = Space.Host.GetReference("TheTextReference") --add to References section in Scripting Runtime function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.NumberOfRegions text.UIText.Text = r end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
The max number of users allowed per region. ("Concurrency" as found in "Region" window).
--Make's a UIText show this User's Regions' current UsersPerRegion textObject = Space.Host.GetReference("TheTextReference") --add to References section in Scripting Runtime function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.UsersPerRegion text.UIText.Text = r end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
The maximum MB size the player's regions can be. ("Max Region SizE" in the "Region" window)
--Make's a UIText show this User's Regions' current FileSize textObject = Space.Host.GetReference("TheTextReference") --add to References section in Scripting Runtime function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.FileSize text.UIText.Text = r end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
The name of the current player's premium subscription (as found in "Region" window)
--Make's a UIText show this User's Regions' current SubscriptionName textObject = Space.Host.GetReference("TheTextReference") --add to References section in Scripting Runtime function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.SubscriptionName text.UIText.Text = r end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
Returns an array of SPublicRegion which is a group of data for each of the user's available regions.
--Make's a UIText show the Name of the user's first available region textObject = Space.Host.GetReference("TheTextReference") function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.AvailableRegions[1] textObject.UIText.Text = r.Name end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
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