Callback executed when the value of the slider is changed.
function valueChanged() Space.Log("value changed") end Space.Host.ExecutingObject.UISlider.OnValueChanged(valueChanged)
--This script will make moving a slider control the Master Volume --and also update a text field with the current Master Volume --(example: custom UI) --[You need to add the slider and text field as a reference] slider = Space.Host.GetReference("Slider").UISlider textField = Space.Host.GetReference("Text Field").UIText OnValueChanged = function() Space.UI.MasterVolume = slider.NormalizedValue * 100 textField.Text = Space.UI.MasterVolume end slider.OnValueChanged(OnValueChanged)
This multiplies the tint color for each transition by its value.
The direction of the slider (0 to 4). 0 Left To Right, 1 Right To Left, 2 Bottom To Top, 3 Top To Bottom
Space.Host.ExecutingObject.UISlider.Direction = 1
The color of the control when it is disabled.
Whether this Slider component is Enabled or not
Space.Host.ExecutingObject.UISlider.Enabled = false --or false
--clicking this object will toggle a Sliders's Enabled status thisGameObject = Space.Host.ExecutingObject slider = Space.Host.GetReference("slider").UISlider --make sure to add this reference to the Scripting Runtime component OnClick = function() slider.Enabled = not slider.Enabled end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
The color of the control when it is highlighted.
Use to enable or disable the ability to interact with the slider.
Space.Host.ExecutingObject.UISlider.Interactable = true
--clicking this object will toggle a Sliders's Interactable status thisGameObject = Space.Host.ExecutingObject slider = Space.Host.GetReference("slider").UISlider --make sure to add this reference to the Scripting Runtime component OnClick = function() slider.Interactable = not slider.Interactable end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
The maximum allowed value of the slider.
Space.Host.ExecutingObject.UISlider.MaxValue = 20
The minimum allowed value of the slider.
Space.Host.ExecutingObject.UISlider.MinValue = 10
The normal color.
The current value of the slider normalized into a value between 0 and 1.
Space.Log(Space.Host.ExecutingObject.UISlider.NormalizedValue) --displays the current normalized value of the slider in the console
--This script will make moving a slider control the Master Volume --and also update a text field with the current Master Volume --(example: custom UI) --[You need to add the slider and text field as a reference] slider = Space.Host.GetReference("Slider").UISlider textField = Space.Host.GetReference("Text Field").UIText OnValueChanged = function() Space.UI.MasterVolume = slider.NormalizedValue * 100 textField.Text = Space.UI.MasterVolume end slider.OnValueChanged(OnValueChanged)
The color of the control when it is pressed.
The current value of the slider.
Space.Log(Space.Host.ExecutingObject.UISlider.Value) --displays the current value of the slider in the console
Should the value only be allowed to be whole numbers?
Space.Host.ExecutingObject.UISlider.WholeNumbers = true --or false
--clicking this object will toggle a Sliders's Whole Numbers status thisGameObject = Space.Host.ExecutingObject slider = Space.Host.GetReference("slider").UISlider --make sure to add this reference to the Scripting Runtime component OnClick = function() slider.WholeNumbers = not slider.WholeNumbers end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
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