wiki.sine.space | sinespace

Scripting/SUIRaycastResult

From wiki.sine.space
Revision as of 18:02, 10 January 2022 by Voidtech (Talk | contribs)

Jump to: navigation, search

Methods

Clear

void Clear ();

Reset all the parameters of this RaycastResult

Result = Space.UI.Raycast()
Result.Clear()


ToString

string ToString ();

Converts all the properties of this UIRaycastResult into a string

Result = Space.UI.Raycast().ToString()


--This script will update a UIText element with the result of a UIRaycast whenever...
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime



OnUpdate = function()

  if Space.Input.GetMouseDown(0) == true then
  result = Space.UI.Raycast()	
    if result.IsValid then 
      uiText = result.ToString()
    end
  end
end


thisObject.OnUpdate(OnUpdate)


Properties

Distance

float Distance { get; }

Returns the distance of the Raycast result

Result = Distance = Space.UI.Raycast().Distance


--This script will update a UIText element with the Distance of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime


OnUpdate = function()
  if Space.Input.GetMouseDown(0) == true then
  result = Space.UI.Raycast()	
    if result.IsValid then 
      uiText = result.Distance
    end
  end
end

thisObject.OnUpdate(OnUpdate)

Index

float Index { get;}

Returns the Index of the Raycast result

Index= Space.UI.Raycast().Index


--This script will update a UIText element with the Index of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime


OnUpdate = function()
  if Space.Input.GetMouseDown(0) == true then
  result = Space.UI.Raycast()	
    if result.IsValid then 
      uiText = result.Index
    end
  end
end

thisObject.OnUpdate(OnUpdate)

Depth

int Depth { get; }

Returns the Depth of the Raycast result

Depth= Space.UI.Raycast().Depth


--This script will update a UIText element with the Depth of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime


OnUpdate = function()
  if Space.Input.GetMouseDown(0) == true then
  result = Space.UI.Raycast()	
    if result.IsValid then 
      uiText = result.Depth
    end
  end
end

thisObject.OnUpdate(OnUpdate)

SortingLayer

int SortingLayer { get; }

Returns the Sorting Layer of the Raycast result

SortingLayer= Space.UI.Raycast().SortingLayer


--This script will update a UIText element with the Sorting Layer of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime


OnUpdate = function()
  if Space.Input.GetMouseDown(0) == true then
  result = Space.UI.Raycast()	
    if result.IsValid then 
      uiText = result.SortingLayer
    end
  end
end

thisObject.OnUpdate(OnUpdate)

SortingOrder

int SortingOrder { get; }

Returns the Sorting Order of the Raycast result

SortingOrder= Space.UI.Raycast().SortingOrder


--This script will update a UIText element with the Sorting Order of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime


OnUpdate = function()
  if Space.Input.GetMouseDown(0) == true then
  result = Space.UI.Raycast()	
    if result.IsValid then 
      uiText = result.SortingOrder
    end
  end
end

thisObject.OnUpdate(OnUpdate)

WorldPosition

SVector WorldPosition { get;}

Returns the World Position vector of the Raycast result

WorldPosition= Space.UI.Raycast().WorldPosition


--This script will update a UIText element with the World Position of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime


OnUpdate = function()
  if Space.Input.GetMouseDown(0) == true then
  result = Space.UI.Raycast()	
    if result.IsValid then 
      uiText = result.WorldPosition
    end
  end
end

thisObject.OnUpdate(OnUpdate)

WorldNormal

SVector WorldNormal { get; }

Returns the World Normal vector of the Raycast result

WorldNormal= Space.UI.Raycast().WorldNormal


--This script will update a UIText element with the World Normal of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime


OnUpdate = function()
  if Space.Input.GetMouseDown(0) == true then
  result = Space.UI.Raycast()	
    if result.IsValid then 
      uiText = result.WorldNormal
    end
  end
end

thisObject.OnUpdate(OnUpdate)

ScreenPosition

SVector ScreenPosition { get; }

Returns the Screen Position vector of the Raycast result

ScreenPosition= Space.UI.Raycast().ScreenPosition


--This script will update a UIText element with the Screen Position of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime


OnUpdate = function()
  if Space.Input.GetMouseDown(0) == true then
  result = Space.UI.Raycast()	
    if result.IsValid then 
      uiText = result.ScreenPosition
    end
  end
end

thisObject.OnUpdate(OnUpdate)

GameObject

SGameObject GameObject { get; }

Returns a reference to the GameObject of the Raycast result

GameObject= Space.UI.Raycast().GameObject


--This script will update a UIText element with the name of the UIRaycast 
--by accesing it's GameObject whenever the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime


OnUpdate = function()
  if Space.Input.GetMouseDown(0) == true then
  result = Space.UI.Raycast()	
    if result.IsValid then 
      uiText = result.GameObject.Name
    end
  end
end

thisObject.OnUpdate(OnUpdate)

IsValid

bool IsValid { get; }

Returns whether the Raycast hit a valid UI Raycast target. This will be true if the Raycast hits an element on Sinespace's UI

IsValid= Space.UI.Raycast().IsValid


--This script will check if Raycast result is valid
--and update a UIText element with the result of a UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime



OnUpdate = function()

  if Space.Input.GetMouseDown(0) == true then
  result = Space.UI.Raycast()	
    if result.IsValid then 
      uiText = result.ToString()
    end
  end
end


thisObject.OnUpdate(OnUpdate)