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− | {{ScriptFunction|void|Clear|();| | + | {{ScriptFunction|void|Clear|();|Reset all the parameters of this RaycastResult||5=<pre>Result = Space.UI.Raycast() |
+ | Result.Clear()</pre>|6=<pre></pre>}} | ||
{{ScriptFunction|string|ToString|();|Converts all the properties of this UIRaycastResult into a string||5=<pre>Result = Space.UI.Raycast().ToString()</pre>|6=<pre>--This script will update a UIText element with the result of a UIRaycast whenever... | {{ScriptFunction|string|ToString|();|Converts all the properties of this UIRaycastResult into a string||5=<pre>Result = Space.UI.Raycast().ToString()</pre>|6=<pre>--This script will update a UIText element with the result of a UIRaycast whenever... |
Reset all the parameters of this RaycastResult
Result = Space.UI.Raycast() Result.Clear()
Converts all the properties of this UIRaycastResult into a string
Result = Space.UI.Raycast().ToString()
--This script will update a UIText element with the result of a UIRaycast whenever... --the player clicks on a Sinespace UI element thisObject = Space.Host.ExecutingObject uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime OnUpdate = function() if Space.Input.GetMouseDown(0) == true then result = Space.UI.Raycast() if result.IsValid then uiText = result.ToString() end end end thisObject.OnUpdate(OnUpdate)
Returns the distance of the Raycast result
Result = Distance = Space.UI.Raycast().Distance
--This script will update a UIText element with the Distance of the UIRaycast whenever --the player clicks on a Sinespace UI element thisObject = Space.Host.ExecutingObject uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime OnUpdate = function() if Space.Input.GetMouseDown(0) == true then result = Space.UI.Raycast() if result.IsValid then uiText = result.Distance end end end thisObject.OnUpdate(OnUpdate)
Returns the Index of the Raycast result
Index= Space.UI.Raycast().Index
--This script will update a UIText element with the Index of the UIRaycast whenever --the player clicks on a Sinespace UI element thisObject = Space.Host.ExecutingObject uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime OnUpdate = function() if Space.Input.GetMouseDown(0) == true then result = Space.UI.Raycast() if result.IsValid then uiText = result.Index end end end thisObject.OnUpdate(OnUpdate)
Returns the Depth of the Raycast result
Depth= Space.UI.Raycast().Depth
--This script will update a UIText element with the Depth of the UIRaycast whenever --the player clicks on a Sinespace UI element thisObject = Space.Host.ExecutingObject uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime OnUpdate = function() if Space.Input.GetMouseDown(0) == true then result = Space.UI.Raycast() if result.IsValid then uiText = result.Depth end end end thisObject.OnUpdate(OnUpdate)
Returns the Sorting Layer of the Raycast result
SortingLayer= Space.UI.Raycast().SortingLayer
--This script will update a UIText element with the Sorting Layer of the UIRaycast whenever --the player clicks on a Sinespace UI element thisObject = Space.Host.ExecutingObject uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime OnUpdate = function() if Space.Input.GetMouseDown(0) == true then result = Space.UI.Raycast() if result.IsValid then uiText = result.SortingLayer end end end thisObject.OnUpdate(OnUpdate)
Returns the Sorting Order of the Raycast result
SortingOrder= Space.UI.Raycast().SortingOrder
--This script will update a UIText element with the Sorting Order of the UIRaycast whenever --the player clicks on a Sinespace UI element thisObject = Space.Host.ExecutingObject uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime OnUpdate = function() if Space.Input.GetMouseDown(0) == true then result = Space.UI.Raycast() if result.IsValid then uiText = result.SortingOrder end end end thisObject.OnUpdate(OnUpdate)
Returns the World Position vector of the Raycast result
WorldPosition= Space.UI.Raycast().WorldPosition
--This script will update a UIText element with the World Position of the UIRaycast whenever --the player clicks on a Sinespace UI element thisObject = Space.Host.ExecutingObject uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime OnUpdate = function() if Space.Input.GetMouseDown(0) == true then result = Space.UI.Raycast() if result.IsValid then uiText = result.WorldPosition end end end thisObject.OnUpdate(OnUpdate)
Returns the World Normal vector of the Raycast result
WorldNormal= Space.UI.Raycast().WorldNormal
--This script will update a UIText element with the World Normal of the UIRaycast whenever --the player clicks on a Sinespace UI element thisObject = Space.Host.ExecutingObject uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime OnUpdate = function() if Space.Input.GetMouseDown(0) == true then result = Space.UI.Raycast() if result.IsValid then uiText = result.WorldNormal end end end thisObject.OnUpdate(OnUpdate)
Returns the Screen Position vector of the Raycast result
ScreenPosition= Space.UI.Raycast().ScreenPosition
--This script will update a UIText element with the Screen Position of the UIRaycast whenever --the player clicks on a Sinespace UI element thisObject = Space.Host.ExecutingObject uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime OnUpdate = function() if Space.Input.GetMouseDown(0) == true then result = Space.UI.Raycast() if result.IsValid then uiText = result.ScreenPosition end end end thisObject.OnUpdate(OnUpdate)
Returns a reference to the GameObject of the Raycast result
GameObject= Space.UI.Raycast().GameObject
--This script will update a UIText element with the name of the UIRaycast --by accesing it's GameObject whenever the player clicks on a Sinespace UI element thisObject = Space.Host.ExecutingObject uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime OnUpdate = function() if Space.Input.GetMouseDown(0) == true then result = Space.UI.Raycast() if result.IsValid then uiText = result.GameObject.Name end end end thisObject.OnUpdate(OnUpdate)
Returns whether the Raycast hit a valid UI Raycast target. This will be true if the Raycast hits an element on Sinespace's UI
IsValid= Space.UI.Raycast().IsValid
--This script will check if Raycast result is valid --and update a UIText element with the result of a UIRaycast whenever --the player clicks on a Sinespace UI element thisObject = Space.Host.ExecutingObject uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime OnUpdate = function() if Space.Input.GetMouseDown(0) == true then result = Space.UI.Raycast() if result.IsValid then uiText = result.ToString() end end end thisObject.OnUpdate(OnUpdate)
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