Line 36: | Line 36: | ||
{{ScriptFunction|SVector|WorldNormal|{ get; }|Returns the World Normal vector of the Raycast result|5=<pre>WorldNormal= Space.UI.Raycast().WorldNormal</pre>|6=<pre></pre>}} | {{ScriptFunction|SVector|WorldNormal|{ get; }|Returns the World Normal vector of the Raycast result|5=<pre>WorldNormal= Space.UI.Raycast().WorldNormal</pre>|6=<pre></pre>}} | ||
− | {{ScriptFunction|SVector|ScreenPosition|{ get; }|Returns the Screen Position vector of the Raycast result|5=<pre>ScreenPosition= Space.UI.Raycast().ScreenPosition</pre>|6=<pre></pre>}} | + | {{ScriptFunction|SVector|ScreenPosition|{ get; }|Returns the Screen Position vector of the Raycast result|5=<pre>ScreenPosition= Space.UI.Raycast().ScreenPosition</pre>|6=<pre>--This script will update a UIText element with the Screen Position of the UIRaycast whenever |
+ | --the player clicks on a Sinespace UI element | ||
+ | thisObject = Space.Host.ExecutingObject | ||
+ | uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime | ||
+ | |||
+ | |||
+ | OnUpdate = function() | ||
+ | if Space.Input.GetMouseDown(0) == true then | ||
+ | result = Space.UI.Raycast() | ||
+ | if result.IsValid then | ||
+ | uiText = result.ScreenPosition | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | |||
+ | thisObject.OnUpdate(OnUpdate)</pre>}} | ||
{{ScriptFunction|SGameObject|GameObject|{ get; }|Returns a reference to the GameObject of the Raycast result|5=<pre>GameObject= Space.UI.Raycast().GameObject</pre>|6=<pre></pre>}} | {{ScriptFunction|SGameObject|GameObject|{ get; }|Returns a reference to the GameObject of the Raycast result|5=<pre>GameObject= Space.UI.Raycast().GameObject</pre>|6=<pre></pre>}} |
Definition
Converts all the properties of this UIRaycastResult into a string
Result = Space.UI.Raycast().ToString()
--This script will update a UIText element with the result of a UIRaycast whenever... --the player clicks on a Sinespace UI element thisObject = Space.Host.ExecutingObject uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime OnUpdate = function() if Space.Input.GetMouseDown(0) == true then result = Space.UI.Raycast() if result.IsValid then uiText = result.ToString() end end end thisObject.OnUpdate(OnUpdate)
Returns the distance of the Raycast result
Result = Distance = Space.UI.Raycast().Distance
Returns the Distance of the Raycast result
Index= Space.UI.Raycast().Index
Returns the Depth of the Raycast result
Depth= Space.UI.Raycast().Depth
Returns the Sorting Layer of the Raycast result
SortingLayer= Space.UI.Raycast().SortingLayer
Returns the Sorting Order of the Raycast result
SortingOrder= Space.UI.Raycast().SortingOrder
Returns the World Position vector of the Raycast result
WorldPosition= Space.UI.Raycast().WorldPosition
Returns the World Normal vector of the Raycast result
WorldNormal= Space.UI.Raycast().WorldNormal
Returns the Screen Position vector of the Raycast result
ScreenPosition= Space.UI.Raycast().ScreenPosition
--This script will update a UIText element with the Screen Position of the UIRaycast whenever --the player clicks on a Sinespace UI element thisObject = Space.Host.ExecutingObject uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime OnUpdate = function() if Space.Input.GetMouseDown(0) == true then result = Space.UI.Raycast() if result.IsValid then uiText = result.ScreenPosition end end end thisObject.OnUpdate(OnUpdate)
Returns a reference to the GameObject of the Raycast result
GameObject= Space.UI.Raycast().GameObject
Returns whether the Raycast hit a valid UI Raycast target. This will be true if the Raycast hits an element on Sinespace's UI
IsValid= Space.UI.Raycast().IsValid
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