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Difference between revisions of "Scripting/SUIRaycastResult"

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(Created page with " {{ScriptFunction|void|Clear|();|Definition||5=<pre></pre>|6=<pre></pre>}} {{ScriptFunction|string|ToString|();|Converts all the properties of this UIRaycastResult into a str...")
 
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thisObject.OnUpdate(OnUpdate)</pre>}}
 
thisObject.OnUpdate(OnUpdate)</pre>}}
  
{{ScriptFunction|void|YYY|{ get;set; }|description|5=<pre></pre>|6=<pre></pre>}}
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{{ScriptFunction|float|Distance|{ get; }|Returns the distance of the Raycast result|5=<pre>Result = Distance = Space.UI.Raycast().Distance</pre>|6=<pre></pre>}}
{{ScriptFunction|void|YYY|{ get;set; }|description|5=<pre></pre>|6=<pre></pre>}}
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{{ScriptFunction|void|YYY|{ get;set; }|description|5=<pre></pre>|6=<pre></pre>}}
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{{ScriptFunction|float|Index|{ get;}|Returns the Distance of the Raycast result|5=<pre>Index= Space.UI.Raycast().Index</pre>|6=<pre></pre>}}
{{ScriptFunction|void|YYY|{ get;set; }|description|5=<pre></pre>|6=<pre></pre>}}
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{{ScriptFunction|void|YYY|{ get;set; }|description|5=<pre></pre>|6=<pre></pre>}}
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{{ScriptFunction|int|Depth|{ get; }|Returns the Depth of the Raycast result|5=<pre>Depth= Space.UI.Raycast().Depth</pre>|6=<pre></pre>}}
{{ScriptFunction|void|YYY|{ get;set; }|description|5=<pre></pre>|6=<pre></pre>}}
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{{ScriptFunction|void|YYY|{ get;set; }|description|5=<pre></pre>|6=<pre></pre>}}
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{{ScriptFunction|int|SortingLayer|{ get; }|Returns the Sorting Layer of the Raycast result|5=<pre>SortingLayer= Space.UI.Raycast().SortingLayer</pre>|6=<pre></pre>}}
{{ScriptFunction|void|YYY|{ get;set; }|description|5=<pre></pre>|6=<pre></pre>}}
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{{ScriptFunction|void|YYY|{ get;set; }|description|5=<pre></pre>|6=<pre></pre>}}
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{{ScriptFunction|int|SortingOrder|{ get; }|Returns the Sorting Order of the Raycast result|5=<pre>SortingOrder= Space.UI.Raycast().SortingOrder</pre>|6=<pre></pre>}}
{{ScriptFunction|void|YYY|{ get;set; }|description|5=<pre></pre>|6=<pre></pre>}}
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{{ScriptFunction|SVector|WorldPosition|{ get;}|Returns the World Position vector of the Raycast result|5=<pre>WorldPosition= Space.UI.Raycast().WorldPosition</pre>|6=<pre></pre>}}
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{{ScriptFunction|SVector|WorldNormal|{ get; }|Returns the World Normal vector of the Raycast result|5=<pre>WorldNormal= Space.UI.Raycast().WorldNormal</pre>|6=<pre></pre>}}
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{{ScriptFunction|SVector|ScreenPosition|{ get; }|Returns the Screen Position vector of the Raycast result|5=<pre>ScreenPosition= Space.UI.Raycast().ScreenPosition</pre>|6=<pre></pre>}}
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{{ScriptFunction|SGameObject|GameObject|{ get; }|Returns a reference to the GameObject of the Raycast result|5=<pre>GameObject= Space.UI.Raycast().GameObject</pre>|6=<pre></pre>}}
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{{ScriptFunction|bool|IsValid|{ get; }|Returns whether the Raycast hit a valid UI Raycast target. This will be true if the Raycast hits an element on Sinespace's UI|5=<pre>IsValid= Space.UI.Raycast().IsValid</pre>|6=<pre></pre>}}
  
 
{{Scripting Navbox}}
 
{{Scripting Navbox}}

Revision as of 17:57, 7 January 2022

Clear

void Clear ();

Definition


ToString

string ToString ();

Converts all the properties of this UIRaycastResult into a string

Result = Space.UI.Raycast().ToString()


--This script will update a UIText element with the result of a UIRaycast whenever...
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime



OnUpdate = function()

  if Space.Input.GetMouseDown(0) == true then
  result = Space.UI.Raycast()	
    if result.IsValid then 
      uiText = result.ToString()
    end
  end
end


thisObject.OnUpdate(OnUpdate)

Distance

float Distance { get; }

Returns the distance of the Raycast result

Result = Distance = Space.UI.Raycast().Distance


Index

float Index { get;}

Returns the Distance of the Raycast result

Index= Space.UI.Raycast().Index


Depth

int Depth { get; }

Returns the Depth of the Raycast result

Depth= Space.UI.Raycast().Depth


SortingLayer

int SortingLayer { get; }

Returns the Sorting Layer of the Raycast result

SortingLayer= Space.UI.Raycast().SortingLayer


SortingOrder

int SortingOrder { get; }

Returns the Sorting Order of the Raycast result

SortingOrder= Space.UI.Raycast().SortingOrder


WorldPosition

SVector WorldPosition { get;}

Returns the World Position vector of the Raycast result

WorldPosition= Space.UI.Raycast().WorldPosition


WorldNormal

SVector WorldNormal { get; }

Returns the World Normal vector of the Raycast result

WorldNormal= Space.UI.Raycast().WorldNormal


ScreenPosition

SVector ScreenPosition { get; }

Returns the Screen Position vector of the Raycast result

ScreenPosition= Space.UI.Raycast().ScreenPosition


GameObject

SGameObject GameObject { get; }

Returns a reference to the GameObject of the Raycast result

GameObject= Space.UI.Raycast().GameObject


IsValid

bool IsValid { get; }

Returns whether the Raycast hit a valid UI Raycast target. This will be true if the Raycast hits an element on Sinespace's UI

IsValid= Space.UI.Raycast().IsValid