The alpha threshold specifies the minimum alpha a pixel must have for the event to considered a "hit" on the Image.
Default Color of UIImage
Amount of the Image shown
Whether or not to render the center
Whether the Image should be filled clockwise (true) or counter-clockwise (false).
Controls the origin point of the Fill process.
True if the sprite used has borders.
The specified Material used by this Image. The default Material is used instead if one wasn't specified.
Whether this image should preserve its Sprite aspect ratio.
The sprite that is used to render this image.
The extra relative height this UIImage should be allocated if there is additional available space. (Used by the Layout system)
flexHeight = Space.Host.ExecutingObject.UIImage.FlexibleHeight
The extra relative width this UIImage should be allocated if there is additional available space. (Used by the Layout system)
flexWidth = Space.Host.ExecutingObject.UIImage.FlexibleWidth
The minimum height this UIImage may be allocated.(Used by the Layout system).
minHeight = Space.Host.ExecutingObject.UIImage.MinHeight
The minimum width this UIImage may be allocated. (Used by the Layout system).
minWidth = Space.Host.ExecutingObject.UIImage.MinWidth
The preferred height this UIImage should be allocated if there is sufficient space. (Used by the Layout system)
prefHeight = Space.Host.ExecutingObject.UIImage.PreferredHeight
The preferred width this UIImage should be allocated if there is sufficient space. (Used by the Layout system)
prefWidth = Space.Host.ExecutingObject.UIImage.PreferredWidth
The layout priority of this UIText component.(Used by the Layout system.)
layoutPrio = Space.Host.ExecutingObject.UIImage.LayoutPriority)
Provides information about how fonts are scale to the screen.
For dynamic fonts, the value is equivalent to the scale factor of the canvas. For non-dynamic fonts, the value is calculated from the requested text size and the size from the font.
ppUnit = Space.Host.ExecutingObject.UIImage.PixelsPerUnit
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