(Added and defined all members (18) of SUIImage) |
(Added simple examples to all members (18) of SUIImage) |
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{{ScriptFunction|float|AlphaHitTestMinimumThreshold|{ get; set; }|The alpha threshold specifies the minimum alpha a pixel must have for the event to considered a "hit" on the Image.|5= <pre></pre>}} | {{ScriptFunction|float|AlphaHitTestMinimumThreshold|{ get; set; }|The alpha threshold specifies the minimum alpha a pixel must have for the event to considered a "hit" on the Image.|5= <pre></pre>}} | ||
− | {{ScriptFunction|SColor|Color|{ get; set; }|Default Color of UIImage|5= <pre></pre>}} | + | {{ScriptFunction|SColor|Color|{ get; set; }|Default Color of UIImage|5= <pre>Space.Host.ExecutingObject.UIImage.Color= Color.Red</pre>}} |
− | {{ScriptFunction|float|FillAmount|{ get; set; }|Amount of the Image shown|5= <pre></pre>}} | + | {{ScriptFunction|float|FillAmount|{ get; set; }|Amount of the Image shown|5= <pre>Space.Host.ExecutingObject.UIImage.FillAmount = 0.5</pre>}} |
− | {{ScriptFunction|bool|FillCenter|{ get; set; }|Whether or not to render the center|5= <pre></pre>}} | + | {{ScriptFunction|bool|FillCenter|{ get; set; }|Whether or not to render the center|5= <pre>Space.Host.ExecutingObject.UIImage.FillCenter = true</pre>}} |
− | {{ScriptFunction|bool|FillClockwise|{ get; set; }|Whether the Image should be filled clockwise (true) or counter-clockwise (false).|5= <pre></pre>}} | + | {{ScriptFunction|bool|FillClockwise|{ get; set; }|Whether the Image should be filled clockwise (true) or counter-clockwise (false).|5= <pre>Space.Host.ExecutingObject.UIImage.FillClockwise = true</pre>}} |
− | {{ScriptFunction|int|FillOrigin|{ get; set; }|Controls the origin point of the Fill process.|5= <pre></pre>}} | + | {{ScriptFunction|int|FillOrigin|{ get; set; }|Controls the origin point of the Fill process.|5= <pre>Space.Host.ExecutingObject.UIImage.FillOrigin = 0</pre>}} |
− | {{ScriptFunction|bool|HasBorder|{ get; }|True if the sprite used has borders.|5= <pre></pre>}} | + | {{ScriptFunction|bool|HasBorder|{ get; }|True if the sprite used has borders.|5= <pre>imgHasBorder = Space.Host.ExecutingObject.UIImage.HasBorder </pre>}} |
− | {{ScriptFunction|SMaterial|Material|{ get; set; }|The specified Material used by this Image. The default Material is used instead if one wasn't specified.|5= <pre></pre>}} | + | {{ScriptFunction|SMaterial|Material|{ get; set; }|The specified Material used by this Image. The default Material is used instead if one wasn't specified.|5= <pre>imageMaterial = Space.Host.ExecutingObject.UIImage.Material </pre>}} |
− | {{ScriptFunction|bool|PreserveAspect|{ get; set; }|Whether this image should preserve its Sprite aspect ratio.|5= <pre></pre>}} | + | {{ScriptFunction|bool|PreserveAspect|{ get; set; }|Whether this image should preserve its Sprite aspect ratio.|5= <pre>Space.Host.ExecutingObject.UIImage.PreserveAspect = true </pre>}} |
− | {{ScriptFunction|SResource|Sprite|{ get; set; }|The sprite that is used to render this image. | + | {{ScriptFunction|SResource|Sprite|{ get; set; }|The sprite that is used to render this image.|5= <pre>imageSprite= Space.Host.ExecutingObject.UIImage.Sprite </pre>}} |
− | |5= <pre></pre>}} | + | |
{{ScriptFunction|float|FlexibleHeight|{ get;}|The extra relative height this UIImage should be allocated if there is additional available space. (Used by the Layout system) |5= <pre>flexHeight = Space.Host.ExecutingObject.UIImage.FlexibleHeight</pre>}} | {{ScriptFunction|float|FlexibleHeight|{ get;}|The extra relative height this UIImage should be allocated if there is additional available space. (Used by the Layout system) |5= <pre>flexHeight = Space.Host.ExecutingObject.UIImage.FlexibleHeight</pre>}} |
The alpha threshold specifies the minimum alpha a pixel must have for the event to considered a "hit" on the Image.
Default Color of UIImage
Space.Host.ExecutingObject.UIImage.Color= Color.Red
Amount of the Image shown
Space.Host.ExecutingObject.UIImage.FillAmount = 0.5
Whether or not to render the center
Space.Host.ExecutingObject.UIImage.FillCenter = true
Whether the Image should be filled clockwise (true) or counter-clockwise (false).
Space.Host.ExecutingObject.UIImage.FillClockwise = true
Controls the origin point of the Fill process.
Space.Host.ExecutingObject.UIImage.FillOrigin = 0
True if the sprite used has borders.
imgHasBorder = Space.Host.ExecutingObject.UIImage.HasBorder
The specified Material used by this Image. The default Material is used instead if one wasn't specified.
imageMaterial = Space.Host.ExecutingObject.UIImage.Material
Whether this image should preserve its Sprite aspect ratio.
Space.Host.ExecutingObject.UIImage.PreserveAspect = true
The sprite that is used to render this image.
imageSprite= Space.Host.ExecutingObject.UIImage.Sprite
The extra relative height this UIImage should be allocated if there is additional available space. (Used by the Layout system)
flexHeight = Space.Host.ExecutingObject.UIImage.FlexibleHeight
The extra relative width this UIImage should be allocated if there is additional available space. (Used by the Layout system)
flexWidth = Space.Host.ExecutingObject.UIImage.FlexibleWidth
The minimum height this UIImage may be allocated.(Used by the Layout system).
minHeight = Space.Host.ExecutingObject.UIImage.MinHeight
The minimum width this UIImage may be allocated. (Used by the Layout system).
minWidth = Space.Host.ExecutingObject.UIImage.MinWidth
The preferred height this UIImage should be allocated if there is sufficient space. (Used by the Layout system)
prefHeight = Space.Host.ExecutingObject.UIImage.PreferredHeight
The preferred width this UIImage should be allocated if there is sufficient space. (Used by the Layout system)
prefWidth = Space.Host.ExecutingObject.UIImage.PreferredWidth
The layout priority of this UIText component.(Used by the Layout system.)
layoutPrio = Space.Host.ExecutingObject.UIImage.LayoutPriority)
Provides information about how fonts are scale to the screen.
For dynamic fonts, the value is equivalent to the scale factor of the canvas. For non-dynamic fonts, the value is calculated from the requested text size and the size from the font.
ppUnit = Space.Host.ExecutingObject.UIImage.PixelsPerUnit
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