The center of the sphere in the object's local space.
Center = Space.Host.ExecutingObject.SphereCollider.Center
--clicking this object moves it's Sphere Collider's center one unit upwards thisObject = Space.Host.ExecutingObject OnClick = function() center = thisObject.SphereCollider.Center thisObject.SphereCollider.Center = Vector.New(center.X,center.Y + 1, center.Z) end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
The radius of the sphere measured in the object's local space.
Space.Host.ExecutingObject.SphereCollider.Radius = 2
Enabled Colliders will collide with other Colliders, disabled Colliders won't.
Space.Host.ExecutingObject.SphereCollider.Enabled = false
--clicking this object toggles it's Sphere Collider On/Off thisObject = Space.Host.ExecutingObject OnClick = function() thisObject.SphereCollider.Enabled = not thisObject.SphereCollider.Enabled end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
Is the collider a trigger?
Space.Host.ExecutingObject.SphereCollider.Enabled = true
--clicking this object toggles it's Sphere Collider between being a Collider vs Trigger Collider thisObject = Space.Host.ExecutingObject OnClick = function() thisObject.SphereCollider.IsTrigger = not thisObject.SphereCollider.IsTrigger end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
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