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Scripting/SSphereCollider

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Revision as of 18:58, 19 January 2022 by Voidtech (Talk | contribs)

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Properties

Center

SVector Center [get, set]

The center of the sphere in the object's local space.

Center = Space.Host.ExecutingObject.SphereCollider.Center


Size

SVector Size [get, set]

The size of the sphere.

Size= Space.Host.ExecutingObject.SphereCollider.Size


Enabled

bool Enabled [get, set]

Enabled Colliders will collide with other Colliders, disabled Colliders won't.

Space.Host.ExecutingObject.SphereCollider.Enabled = false


--clicking this object toggles it's Sphere Collider On/Off

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.SphereCollider.Enabled = not thisObject.SphereCollider.Enabled

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

IsTrigger

bool IsTrigger [get, set]

Is the collider a trigger?

Space.Host.ExecutingObject.SphereCollider.Enabled = true


--clicking this object toggles it's Sphere Collider between being a Collider vs Trigger Collider

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.SphereCollider.IsTrigger = not thisObject.SphereCollider.IsTrigger

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)