wiki.sine.space | sinespace

Difference between revisions of "Scripting/SSphereCollider"

From wiki.sine.space
Jump to: navigation, search
Line 1: Line 1:
 
==Properties==
 
==Properties==
  
{{ScriptFunction|SVector|Center|[get, set]|The center of the sphere in the object's local space.|5=<pre>Center = Space.Host.ExecutingObject.SphereCollider.Center</pre>|6=<pre></pre>}}
+
{{ScriptFunction|SVector|Center|[get, set]|The center of the sphere in the object's local space.|5=<pre>Center = Space.Host.ExecutingObject.SphereCollider.Center</pre>|6=<pre>--clicking this object moves it's Sphere Collider's center one unit upwards
 +
 
 +
thisObject = Space.Host.ExecutingObject
 +
 
 +
OnClick = function()
 +
center = thisObject.SphereCollider.Center
 +
 
 +
thisObject.SphereCollider.Center = Vector.New(center.X,center.Y + 1, center.Z)
 +
 
 +
end
 +
 
 +
thisObject.AddClickable()
 +
thisObject.Clickable.OnClick(OnClick)</pre>}}
  
 
{{ScriptFunction|SVector|Size|[get, set]|The size of the sphere.|5=<pre>Size= Space.Host.ExecutingObject.SphereCollider.Size</pre>|6=<pre></pre>}}
 
{{ScriptFunction|SVector|Size|[get, set]|The size of the sphere.|5=<pre>Size= Space.Host.ExecutingObject.SphereCollider.Size</pre>|6=<pre></pre>}}

Revision as of 16:43, 20 January 2022

Properties

Center

SVector Center [get, set]

The center of the sphere in the object's local space.

Center = Space.Host.ExecutingObject.SphereCollider.Center


--clicking this object moves it's Sphere Collider's center one unit upwards

thisObject = Space.Host.ExecutingObject

OnClick = function()
center = thisObject.SphereCollider.Center

thisObject.SphereCollider.Center = Vector.New(center.X,center.Y + 1, center.Z)

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

Size

SVector Size [get, set]

The size of the sphere.

Size= Space.Host.ExecutingObject.SphereCollider.Size


Enabled

bool Enabled [get, set]

Enabled Colliders will collide with other Colliders, disabled Colliders won't.

Space.Host.ExecutingObject.SphereCollider.Enabled = false


--clicking this object toggles it's Sphere Collider On/Off

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.SphereCollider.Enabled = not thisObject.SphereCollider.Enabled

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

IsTrigger

bool IsTrigger [get, set]

Is the collider a trigger?

Space.Host.ExecutingObject.SphereCollider.Enabled = true


--clicking this object toggles it's Sphere Collider between being a Collider vs Trigger Collider

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.SphereCollider.IsTrigger = not thisObject.SphereCollider.IsTrigger

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)