wiki.sine.space | sinespace

Scripting/SSkinnedMeshRenderer

From wiki.sine.space
Revision as of 02:50, 13 October 2021 by Voidtech (Talk | contribs)

Jump to: navigation, search

The Skinned Mesh filter.

Members

GetBlendShapeWeight

float GetBlendShapeWeight (int index);

Return the value of BlendShapeWeight.

local thisObject=Space.Host.ExecutingObject

local skin=thisObject.SkinnedMeshRenderer
local getBlend=skin.GetBlendShapeWeight(0)

Space.Log(getBlend)


SetBlendShapeWeight

void SetBlendShapeWeight (int index, float value);

Set the value to the BlendShapeWeight.

local thisObject=Space.Host.ExecutingObject

local skin=thisObject.SkinnedMeshRenderer
skin.SetBlendShapeWeight(0,1)
local getBlend=skin.GetBlendShapeWeight(0)

Space.Log(getBlend)


Properties

Enabled

bool Enabled {get; set;}

To check if the SkinnedMeshRenderer component is Enabled or not.

local thisObject=Space.Host.ExecutingObject.

local skin=thisObject.SkinnedMeshRenderer
local enabled=skin.Enabled

Space.Log(enabled)


--clicking this object will Enable/Disable an object's SkinnedMeshRenderer component
--[Add "skinnedmeshrenderer" reference to scripting runtime component]
thisGameObject = Space.Host.ExecutingObject
skinnedmeshrenderer = Space.Host.GetReference("skinnedmeshrenderer").SkinnedMeshRenderer


OnClick = function()
skinnedmeshrenderer.Enabled =  not skinnedmeshrenderer.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)


Mesh

SResource Mesh {get; set;}

Return the mesh.

local thisObject=Space.Host.ExecutingObject.

local skin=thisObject.SkinnedMeshRenderer
local mesh=skin.Mesh.Name

Space.Log(mesh)