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Scripting/SScriptingData

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Revision as of 03:59, 13 October 2021 by Voidtech (Talk | contribs)

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Composts of ScriptingData class.

Members

Enabled

bool Enabled {get; set;}

Return if the ScriptingData component is Enabled or not

local thisObject=Space.Host.ExecutingObject

local thisObjectData=thisObject.Data

Space.Log(thisObjectData.Enabled)


--clicking this object will Enable/Disable it's Scripting Data component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.Data

OnClick = function()
component.Enabled =  not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

Variables

string Variables {get;}

Return a list of variables.

local thisObject=Space.Host.ExecutingObject.

local thisObjectVariable=thisObject.Data.Variables
for i=1, #thisObjectVariable do
    Space.Log(thisObjectVariable[i])

end



Properties

SetVariable

void SetVariable {string name, DynValue property;}

Set properties to variable.

local thisObject=Space.Host.ExecutingObject.

thisObjectData.SetVariable(no1Name,"no1",false)

Space.Log(no1)


GetVariable

object GetVariable {string name;}

Return the object of the variable.

local thisObject=Space.Host.ExecutingObject.

local thisObjectVariable=thisObject.Data.Variables
for i=1, #thisObjectVariable do
    Space.Log(thisObjectVariable[i])

end