Line 4: | Line 4: | ||
{{ScriptFunction|bool|Enabled|{get; set;}|Return if the ScriptingData component is Enabled or not|5=local thisObject=Space.Host.ExecutingObject<br> | {{ScriptFunction|bool|Enabled|{get; set;}|Return if the ScriptingData component is Enabled or not|5=local thisObject=Space.Host.ExecutingObject<br> | ||
local thisObjectData=thisObject.Data<br> | local thisObjectData=thisObject.Data<br> | ||
− | Space.Log(thisObjectData.Enabled) | + | Space.Log(thisObjectData.Enabled)|6=<pre>--clicking this object will Enable/Disable it's Scripting Data component |
+ | thisGameObject = Space.Host.ExecutingObject | ||
+ | component = thisGameObject.Data | ||
+ | |||
+ | OnClick = function() | ||
+ | component.Enabled = not component.Enabled | ||
+ | end | ||
+ | |||
+ | |||
+ | thisGameObject.AddClickable() | ||
+ | thisGameObject.Clickable.OnClick(OnClick)</pre> | ||
}} | }} | ||
Composts of ScriptingData class.
Return if the ScriptingData component is Enabled or not
local thisObjectData=thisObject.Data
--clicking this object will Enable/Disable it's Scripting Data component thisGameObject = Space.Host.ExecutingObject component = thisGameObject.Data OnClick = function() component.Enabled = not component.Enabled end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
Return a list of variables.
local thisObjectVariable=thisObject.Data.Variables
for i=1, #thisObjectVariable do
Space.Log(thisObjectVariable[i])
Set properties to variable.
thisObjectData.SetVariable(no1Name,"no1",false)
Return the object of the variable.
local thisObjectVariable=thisObject.Data.Variables
for i=1, #thisObjectVariable do
Space.Log(thisObjectVariable[i])
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