Function will be called when track changes.
otc = function(trackInfo) Space.Log(trackInfo.Title) Space.Log(trackInfo.Artist) end Space.Host.ExecutingObject.Radio.OnTrackChange(otc)
--this script will update a UIText object with the track title on track change --[this GameObject needs a "Shoutcast Streaming"/"SceneBackgroundMusic" component] thisObj = Space.Host.ExecutingObject text = Space.Host.GetReference("Text") -- set in Scripting Runtime references otc = function(trackInfo) text.UIText.Text = "Track: " .. trackInfo.Title .. " by " .. trackInfo.Artist end thisObj.Radio.OnTrackChange(otc)
Function will be called when there's an upcoming track change
otc = function(trackInfo) Space.Log(trackInfo.Title) Space.Log(trackInfo.Artist) end Space.Host.ExecutingObject.Radio.OnUpcomingTrackChange(otc)
--this script will update a UIText object with the track title on upcoming track change --[this GameObject needs a "Shoutcast Streaming"/"SceneBackgroundMusic" component] thisObj = Space.Host.ExecutingObject text = Space.Host.GetReference("Text") -- set in Scripting Runtime references outc = function(upcomingTrackInfo) text.UIText.Text = "Track: " .. upcomingTrackInfo.Title .. " by " .. upcomingTrackInfo.Artist end thisObj.Radio.OnUpcomingTrackChange(outc)
Plays the radio stream
Space.Host.ExecutingObject.Radio.Play()
--this script will let us click a radio to make it start playing --(Example: clicking a light switch toggle's a parent light bulb's intensity) --[Requires a "Shoutcast Streaming" component on the parent of this object] thisGameObject = Space.Host.ExecutingObject IsPlaying = false StartPlaying = function() thisGameObject.Radio.Play() IsPlaying = true end StopPlaying = function() thisGameObject.Radio.Stop() IsPlaying = false end OnClick = function() if IsPlaying then StopPlaying() else StartPlaying() end end thisGameObject.AddClickable() thisGameObject.Clickable.Tooltip="Toggle Play/Stop" thisGameObject.Clickable.OnClick(OnClick)
Sets the given MP3 stream url as current stream
Space.Host.ExecutingObject.Radio.PlayMP3Stream("http://stream.example.org:1234/")
Sets the given Vorbis stream url as current stream
Space.Host.ExecutingObject.Radio.PlayVorbisStream("http://stream.example.org:1234/")
Stops playing the radio stream
Space.Host.ExecutingObject.Radio.Stop()
--this script will let us click a radio to make it start playing --(Example: clicking a light switch toggle's a parent light bulb's intensity) --[Requires a "Shoutcast Streaming" component on the parent of this object] thisGameObject = Space.Host.ExecutingObject IsPlaying = false StartPlaying = function() thisGameObject.Radio.Play() IsPlaying = true end StopPlaying = function() thisGameObject.Radio.Stop() IsPlaying = false end OnClick = function() if IsPlaying then StopPlaying() else StartPlaying() end end thisGameObject.AddClickable() thisGameObject.Clickable.Tooltip="Toggle Play/Stop" thisGameObject.Clickable.OnClick(OnClick)
Is this component Enabled?
Space.Host.ExecutingObject.Radio.Enabled = true
--clicking this object will Enable/Disable it's Scene Background Music component thisGameObject = Space.Host.ExecutingObject component = thisGameObject.Radio OnClick = function() component.Enabled = not component.Enabled end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
URL of the current stream
streamURL = Space.Host.ExecutingObject.Radio.URL
--this script will update a UIText object with the current stream URL --[this GameObject needs a "Shoutcast Streaming"/"SceneBackgroundMusic" component] thisObj = Space.Host.ExecutingObject text = Space.Host.GetReference("Text") -- set in Scripting Runtime references OnUpdate = function() text.UIText.Text = thisObj.Radio.URL end thisObj.OnUpdate(OnUpdate)
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