Returns the name of the resource as entered in the scripting runtime
ResourceName = Space.Resources[1].Name
--the below script will search through the Scripting Runtime's resources --and return the first instance of an Animation Clip --[You need to add a few resources to the scripting runtime and make one of them an animation] resources = Space.Resources for i = 1, #resources do if resources[i].Type == "AnimationClip" then Space.Log("Resource #".. i .. " is an Animation Clip. The resource name is: " .. resources[i].Name) break end end
Returns the type of the resource as a string
ResourceType = Space.GetResource("Resource Name").Type
--the below script will search through the Scripting Runtime's resources --and return the first instance of an Animation Clip --[You need to add a few resources to the scripting runtime and make one of them an animation] resources = Space.Resources for i = 1, #resources do if resources[i].Type == "AnimationClip" then Space.Log("Resource #".. i .. " is an Animation Clip. The resource name is: " .. resources[i].Name) break end end
Converts the resource's type from SResource type to string
Text = Space.GetResource("Resource Name").AsText
GameObject = Space.GetResource("Resource Name").AsGameObject
Converts the resource's type from SResource to SMaterial
Material = Space.GetResource("Resource Name").AsMaterial
Returns the Texture Width of this resource
TextureWidth = Space.GetResource("Resource Name").TextureWidth
Returns the Texture Height of this resource
TextureHeight = Space.GetResource("Resource Name").TextureHeight
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