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=Public Attributes= | =Public Attributes= | ||
− | {{ScriptFunction|string|Name|{ get;}|Returns the name of the resource as entered in the scripting runtime|5= <pre>ResourceName = Space.Resources[1].Name</pre>|6=<pre></pre>}} | + | {{ScriptFunction|string|Name|{ get;}|Returns the name of the resource as entered in the scripting runtime|5= <pre>ResourceName = Space.Resources[1].Name</pre>|6=<pre>--the below script will search through the Scripting Runtime's resources |
+ | --and return the first instance of an Animation Clip | ||
+ | --[You need to add a few resources to the scripting runtime and make one of them an animation] | ||
+ | |||
+ | |||
+ | resources = Space.Resources | ||
+ | |||
+ | for i = 1, #resources do | ||
+ | if resources[i].Type == "AnimationClip" then | ||
+ | Space.Log("Resource #".. i .. " is an Animation Clip. The resource name is: " .. resources[i].Name) | ||
+ | break | ||
+ | end | ||
+ | end</pre>}} | ||
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− | {{ScriptFunction|string|Type|{ get;}|Returns the type of the resource as a string|5= <pre>ResourceType = Space.GetResource("Resource Name").Type</pre>|6=<pre></pre>}} | + | {{ScriptFunction|string|Type|{ get;}|Returns the type of the resource as a string|5= <pre>ResourceType = Space.GetResource("Resource Name").Type</pre>|6=<pre>--the below script will search through the Scripting Runtime's resources |
+ | --and return the first instance of an Animation Clip | ||
+ | --[You need to add a few resources to the scripting runtime and make one of them an animation] | ||
+ | |||
+ | |||
+ | resources = Space.Resources | ||
+ | |||
+ | for i = 1, #resources do | ||
+ | if resources[i].Type == "AnimationClip" then | ||
+ | Space.Log("Resource #".. i .. " is an Animation Clip. The resource name is: " .. resources[i].Name) | ||
+ | break | ||
+ | end | ||
+ | end</pre>}} | ||
Returns the name of the resource as entered in the scripting runtime
ResourceName = Space.Resources[1].Name
--the below script will search through the Scripting Runtime's resources --and return the first instance of an Animation Clip --[You need to add a few resources to the scripting runtime and make one of them an animation] resources = Space.Resources for i = 1, #resources do if resources[i].Type == "AnimationClip" then Space.Log("Resource #".. i .. " is an Animation Clip. The resource name is: " .. resources[i].Name) break end end
Returns the type of the resource as a string
ResourceType = Space.GetResource("Resource Name").Type
--the below script will search through the Scripting Runtime's resources --and return the first instance of an Animation Clip --[You need to add a few resources to the scripting runtime and make one of them an animation] resources = Space.Resources for i = 1, #resources do if resources[i].Type == "AnimationClip" then Space.Log("Resource #".. i .. " is an Animation Clip. The resource name is: " .. resources[i].Name) break end end
Converts the resource's type from SResource type to string
Text = Space.GetResource("Resource Name").AsText
GameObject = Space.GetResource("Resource Name").AsGameObject
Converts the resource's type from SResource to SMaterial
Material = Space.GetResource("Resource Name").AsMaterial
Returns the Texture Width of this resource
TextureWidth = Space.GetResource("Resource Name").TextureWidth
Returns the Texture Height of this resource
TextureHeight = Space.GetResource("Resource Name").TextureHeight
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