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Scripting/SRectTransform

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Revision as of 09:30, 22 December 2020 by Voidtech (Talk | contribs) (Added and defined all members (11) of SRectTransform)

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Members

SetInsetAndSizeFromParentEdge

void SetInsetAndSizeFromParentEdge (int edge, float inset, float size);

Set the distance of this rectangle relative to a specified edge of the parent rectangle, while also setting its size.



SetParent

void SetParent (SGameObject parent, bool worldPositionStays);

Set the parent of the transform.


SetSizeWithCurrentAnchors

void SetSizeWithCurrentAnchors (bool vertical, float size);

Makes the RectTransform calculated rect be a given size on the specified axis.



Properties

anchoredPosition

SVector anchoredPosition { get;set; }

The position of the pivot of this RectTransform relative to the anchor reference point.


anchoredPosition3D

SVector anchoredPosition3D { get;set; }

The 3D position of the pivot of this RectTransform relative to the anchor reference point.


anchorMax

SVector anchorMax { get;set; }

The normalized position in the parent RectTransform that the upper right corner is anchored to.


anchorMin

SVector anchorMin { get;set; }

The normalized position in the parent RectTransform that the lower left corner is anchored to.


offsetMax

SVector offsetMax { get;set; }

The offset of the upper right corner of the rectangle relative to the upper right anchor.


offsetMin

SVector offsetMin { get;set; }

The offset of the lower left corner of the rectangle relative to the lower left anchor.


pivot

SVector pivot { get;set; }

The normalized position in this RectTransform that it rotates around.


sizeDelta

SVector sizeDelta { get;set; }

The size of this RectTransform relative to the distances between the anchors.