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Scripting/SRay

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Revision as of 01:46, 15 January 2021 by Edisonwu (Talk | contribs) (Created page with "=Attributes= {{ScriptFunction|SVector|Origin|;|The origin point of the ray.|5= local ray=Space.Camera.ScreenCoordinatesToRay(Vector.New(0.5,0.5,0))<br> Space.Log("Origin "..r...")

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Attributes

Origin

SVector Origin ;

The origin point of the ray.

local ray=Space.Camera.ScreenCoordinatesToRay(Vector.New(0.5,0.5,0))
Space.Log("Origin "..ray.Origin.ToString())


Direction

SVector Direction ;

The direction of the ray.

local ray=Space.Camera.ScreenCoordinatesToRay(Vector.New(0.5,0.5,0))
Space.Log("Direction "..ray.Direction.ToString())