Returns the Region ID of this region
--Make's a UIText show the Region ID of the user's first available region textObject = Space.Host.GetReference("TheTextReference") function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.AvailableRegions[1] textObject.UIText.Text = r.ID end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
Returns the ID of the owner of this region
--Make's a UIText show the OwnerID of the user's first available region textObject = Space.Host.GetReference("TheTextReference") function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.AvailableRegions[1] textObject.UIText.Text = r.OwnerID end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
Returns the Name of this region
--Make's a UIText show the Name of the user's first available region textObject = Space.Host.GetReference("TheTextReference") function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.AvailableRegions[1] textObject.UIText.Text = r.Name end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
--Make's a UIText show the Map Path of the user's first available region textObject = Space.Host.GetReference("TheTextReference") function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.AvailableRegions[1] textObject.UIText.Text = r.MapPath end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
--Make's a UIText show the Preview Path of the user's first available region textObject = Space.Host.GetReference("TheTextReference") function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.AvailableRegions[1] textObject.UIText.Text = r.PreviewPath end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
Returns the Ranking Score of the region.
--Make's a UIText show the RankingScoreof the user's first available region textObject = Space.Host.GetReference("TheTextReference") function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.AvailableRegions[1] textObject.UIText.Text = r.RankingScore end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
Returns the max number of avatars this region can hold.
--Make's a UIText show the MaxAvatars of the user's first available region textObject = Space.Host.GetReference("TheTextReference") function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.AvailableRegions[1] textObject.UIText.Text = r.MaxAvatars end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
Returns the current MBs the region is using.
--Make's a UIText show the File Size of the user's first available region textObject = Space.Host.GetReference("TheTextReference") function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.AvailableRegions[1] textObject.UIText.Text = r.FileSize end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
Returns an array of Landmarks in the region.
Returns an array of Subregions in the region.
Returns the description of the region.
--Make's a UIText show the Descriptionof the user's first available region textObject = Space.Host.GetReference("TheTextReference") function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.AvailableRegions[1] textObject.UIText.Text = r.Description end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
Returns the access type of the region (such as "Public" or "Approved only")
--Make's a UIText show the Access type of the user's first available region textObject = Space.Host.GetReference("TheTextReference") function GetUserRegionsComplete(SUserRegions) local r = SUserRegions.AvailableRegions[1] textObject.UIText.Text = r.Access end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
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