The position of the particle.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] position = FirstParticle.position end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
The velocity of the particle.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] velocity= FirstParticle.velocity end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
The animated velocity of the particle.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] animatedVelocity= FirstParticle.animatedVelocity end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
The total velocity of the particle.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] totalVelocity= FirstParticle.totalVelocity end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
The remaining lifetime of the particle.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] remainingLifetime= FirstParticle.remainingLifetime end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
The starting lifetime of the particle.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] startLifetime= FirstParticle.startLifetime end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
The initial color of the particle. The current color of the particle is calculated procedurally based on this value and the active color modules.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] startColor= FirstParticle.startColor end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
The random seed of the particle.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] randomSeed= FirstParticle.randomSeed end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
Mesh particles rotate around this axis.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] axisOfRotation= FirstParticle.axisOfRotation end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
The initial size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] startSize= FirstParticle.startSize end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
The initial 3D size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] startSize3D= FirstParticle.startSize3D end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
The rotation of the particle.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] rotation= FirstParticle.rotation end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
The 3D rotation of the particle.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] rotation3D= FirstParticle.rotation3D end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
The angular velocity of the particle.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] angularVelocity= FirstParticle.angularVelocity end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
The 3D angular velocity of the particle.
this = Space.Host.ExecutingObject OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] angularVelocity3D= FirstParticle.angularVelocity3D end this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)
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