The SMaterial class provides a wrapper around Materials used for rendering
Members
SetFloat
void SetFloat
(string name, float value);
Sets a shader property to value
No example provided yet
SetColor
void SetColor
(string name, float r, float g, float b, float a);
Sets a shader colour to value (HDR variant, 0..1 values)
No example provided yet
SetColor32
void SetColor32
(string name, byte r, byte g, byte b, byte a);
Sets a shader colour to value (32-bit, 0..255 values)
No example provided yet
SetInt
void SetInt
(string name, int value);
Sets a shader property to value
No example provided yet
SetTexture
void SetTexture
(string name, SResource texture);
Sets a texture to one provided by a resource
No example provided yet
SetTextureOffset
void SetTextureOffset
(string name, float x, float y);
Sets a texture offset to a value. IF USING FOR SCROLLING ANIMATION PLEASE US A ANIMATION NOT A SCRIPT
No example provided yet
SetTextureScale
void SetTextureScale
(string name, float x, float y);
Sets a texture scale to a value. IF USING FOR SCROLLING ANIMATION PLEASE US A ANIMATION NOT A SCRIPT
No example provided yet
SetVector
void SetVector
(string name, SVector value);
Sets a shader property to value
No example provided yet
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