Set the position of a vertex in the line.
--this object will continuously render a line between two different game objects refObject1 = Space.Host.GetReference("object1") --Add in References section of Scripting Runtime Component refObject2 = Space.Host.GetReference("object2") --Add in References section of Scripting Runtime Component thisObject = Space.Host.ExecutingObject function OnUpdateFunction() thisObject.LineRenderer.PositionCount = 2 --this is necessary thisObject.LineRenderer.SetPosition(1,refObject1.WorldPosition) thisObject.LineRenderer.SetPosition(2,refObject2.WorldPosition) end thisObject.OnUpdate(OnUpdateFunction)
Get the position of a vertex in the line
Set the positions of all vertices in the line.
--this object will continuously render a line between two different game objects refObject1 = Space.Host.GetReference("object1") --Add in References section of Scripting Runtime Component refObject2 = Space.Host.GetReference("object2") --Add in References section of Scripting Runtime Component thisObject = Space.Host.ExecutingObject function OnUpdateFunction() thisObject.LineRenderer.PositionCount = 2 --this is necessary thisObject.LineRenderer.SetPositions({refObject1.WorldPosition,refObject2.WorldPosition}) end thisObject.OnUpdate(OnUpdateFunction)
description
Set width at start and end
--the below script will make a slider set both the Line Renderer's Start Width and End Width thisGameObject = Space.Host.ExecutingObject refSlider = Space.Host.GetReference("Slider") --Add Reference to Scripting Runtime Component refLineRenderer = Space.Host.GetReference("LineRenderer") --Add Reference to Scripting Runtime Component OVC = function() local width = (refSlider.UISlider.Value * 5) -- from 0 to 5 refLineRenderer.LineRenderer.SetWidth(width,width) end refSlider.UISlider.OnValueChanged(OVC)
Set color at start and end (Line shader necessary)
--clicking the object will open a color picker that changes both Line Renderer's Start Color and End Color thisGameObject = Space.Host.ExecutingObject originalStartColor = thisGameObject.LineRenderer.StartColor originalEndColor = thisGameObject.LineRenderer.EndColor OnChange = function(SColor) thisGameObject.LineRenderer.SetColors(SColor,SColor) end OnSelect = function(SColor) thisGameObject.LineRenderer.SetColors(SColor,SColor) end OnCancel = function() thisGameObject.LineRenderer.SetColors(originalStartColor,originalEndColor) end OnClick = function() Space.Dialogues.ColorPicker("title","okbutton", OnChange, OnSelect, OnCancel, originalStartColor) end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
Makes the renderer visible if enabled.
--clicking this object toggles it's LineRenderer component On/Off thisObject = Space.Host.ExecutingObject function OnClickFunction() thisObject.LineRenderer.Enabled = not thisObject.LineRenderer.Enabled end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
Enable this option to make the line display any shadows that are cast upon it.
--clicking this object toggles it's Recieve Shadows options thisObject = Space.Host.ExecutingObject function OnClickFunction() thisObject.LineRenderer.ReceiveShadows = not thisObject.LineRenderer.ReceiveShadows end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
To check if this renderer is visible.
Specify if and how the line casts shadows when a suitable Light shine on it.
--clicking this object toggles between it's cast shadows option thisObject = Space.Host.ExecutingObject function OnClickFunction() thisObject.LineRenderer.CastShadows = not thisObject.LineRenderer.CastShadows end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
Specifies whether this renderer has a per-object motion vector pass. If set to true, this object will have a per-object motion vector pass rendered
The light probe interpolation type.
--clicking this object toggles it's Light Probe between Off and Blend Mode thisObject = Space.Host.ExecutingObject function OnClickFunction() thisObject.LineRenderer.UseLightProbes = not thisObject.LineRenderer.UseLightProbes end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
Set the width at the start of the line.
--the below script will make a slider change the Line Renderers start width thisGameObject = Space.Host.ExecutingObject refSlider = Space.Host.GetReference("Slider") --Add Reference to Scripting Runtime Component refLineRenderer = Space.Host.GetReference("LineRenderer") --Add Reference to Scripting Runtime Component refSlider.UISlider.Value = refLineRenderer.LineRenderer.StartWidth / 2 --initial position of slider OVC = function() refLineRenderer.LineRenderer.StartWidth = (refSlider.UISlider.Value * 2) -- from 0 to 2 end refSlider.UISlider.OnValueChanged(OVC)
Set the width at the end of the line.
--the below script will make a slider change the Line Renderer's End Width thisGameObject = Space.Host.ExecutingObject refSlider = Space.Host.GetReference("Slider") --Add Reference to Scripting Runtime Component refLineRenderer = Space.Host.GetReference("LineRenderer") --Add Reference to Scripting Runtime Component refSlider.UISlider.Value = refLineRenderer.LineRenderer.EndWidth / 2 --initial position of slider OVC = function() refLineRenderer.LineRenderer.EndWidth = (refSlider.UISlider.Value * 2) -- from 0 to 2 end refSlider.UISlider.OnValueChanged(OVC)
Set an overall multiplier that is applied to the LineRenderer.widthCurve to get the final width of the line.
--the below script will make a slider change the Line Renderer's Width Multiplier thisGameObject = Space.Host.ExecutingObject refSlider = Space.Host.GetReference("Slider") --Add Reference to Scripting Runtime Component refLineRenderer = Space.Host.GetReference("LineRenderer") --Add Reference to Scripting Runtime Component refSlider.UISlider.Value = refLineRenderer.LineRenderer.WidthMultiplier / 5 --initial position of slider OVC = function() refLineRenderer.LineRenderer.WidthMultiplier = (refSlider.UISlider.Value * 5) -- from 0 to 5 end refSlider.UISlider.OnValueChanged(OVC)
Set the color at the start of the line.
--clicking the object will open a color picker that changes the Line Renderer's Start Color thisGameObject = Space.Host.ExecutingObject originalColor = thisGameObject.LineRenderer.StartColor OnChange = function(SColor) thisGameObject.LineRenderer.StartColor = SColor end OnSelect = function(SColor) thisGameObject.LineRenderer.StartColor = SColor end OnCancel = function() thisGameObject.LineRenderer.StartColor = originalColor end OnClick = function() Space.Dialogues.ColorPicker("title","okbutton", OnChange, OnSelect, OnCancel, originalColor) end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
Set the color at the end of the line.
--clicking the object will open a color picker that changes the Line Renderer's End Color thisGameObject = Space.Host.ExecutingObject originalColor = thisGameObject.LineRenderer.EndColor OnChange = function(SColor) thisGameObject.LineRenderer.EndColor = SColor end OnSelect = function(SColor) thisGameObject.LineRenderer.EndColor = SColor end OnCancel = function() thisGameObject.LineRenderer.EndColor = originalColor end OnClick = function() Space.Dialogues.ColorPicker("title","okbutton", OnChange, OnSelect, OnCancel, originalColor) end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
Set/get the number of vertices.
--the below script will make a slider change the Line Renderer's Position Count thisGameObject = Space.Host.ExecutingObject refSlider = Space.Host.GetReference("Slider") --Add Reference to Scripting Runtime Component refLineRenderer = Space.Host.GetReference("LineRenderer") --Add Reference to Scripting Runtime Component refSlider.UISlider.Value = refLineRenderer.LineRenderer.PositionCount / 20 --initial position of slider OVC = function() refLineRenderer.LineRenderer.PositionCount = refSlider.UISlider.Value * 20 -- from 0 to 20 end refSlider.UISlider.OnValueChanged(OVC)
If enabled, the points are considered as world space coordinates. If disabled, they are local to the transform of the GameObject to which this component is attached.
--clicking this object toggles it's Use World Space option thisObject = Space.Host.ExecutingObject function OnClickFunction() thisObject.LineRenderer.UseWorldSpace = not thisObject.LineRenderer.UseWorldSpace end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
Enable this to connect the first and last positions of the line, and form a closed loop.
--clicking this object toggles it's Loop option thisObject = Space.Host.ExecutingObject function OnClickFunction() thisObject.LineRenderer.Loop = not thisObject.LineRenderer.Loop end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
Set this to a value greater than 0, to get rounded corners between each segment of the line.
--the below script will make a slider change the Line Renderer's Corner Vertices thisGameObject = Space.Host.ExecutingObject refSlider = Space.Host.GetReference("Slider") --Add Reference to Scripting Runtime Component refLineRenderer = Space.Host.GetReference("LineRenderer") --Add Reference to Scripting Runtime Component refSlider.UISlider.Value = refLineRenderer.LineRenderer.NumCornerVertices / 10 --initial position of slider OVC = function() refLineRenderer.LineRenderer.NumCornerVertices = refSlider.UISlider.Value * 10 -- from 0 to 10 end refSlider.UISlider.OnValueChanged(OVC)
Set this to a value greater than 0, to get rounded corners on each end of the line.
--the below script will make a slider change the Line Renderer's End Cap Vertices thisGameObject = Space.Host.ExecutingObject refSlider = Space.Host.GetReference("Slider") --Add Reference to Scripting Runtime Component refLineRenderer = Space.Host.GetReference("LineRenderer") --Add Reference to Scripting Runtime Component refSlider.UISlider.Value = refLineRenderer.LineRenderer.NumCapVertices / 20 --initial position of slider OVC = function() refLineRenderer.LineRenderer.NumCapVertices = refSlider.UISlider.Value * 20 -- from 0 to 10 end refSlider.UISlider.OnValueChanged(OVC)
Control how the Texture is applied to the line. (0-3)
--clicking this object toggles between it's 4 Texture Modes thisObject = Space.Host.ExecutingObject function OnClickFunction() if thisObject.LineRenderer.TextureMode == 3 then thisObject.LineRenderer.TextureMode = 0 else thisObject.LineRenderer.TextureMode = thisObject.LineRenderer.TextureMode + 1 end end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
Set the direction that the line faces. (0 or 1)
--clicking this object toggles it's Alignment option between View (0) and Transform Z (1) thisObject = Space.Host.ExecutingObject function OnClickFunction() if thisObject.LineRenderer.Alignment == 0 then thisObject.LineRenderer.Alignment = 1 else thisObject.LineRenderer.Alignment = 0 end end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
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