Set the position of a vertex in the line.
Get the position of a vertex in the line
Set the positions of all vertices in the line.
description
Set width at start and end
Set color at start and end (Line shader necessary)
Makes the rendered visible if enabled.
Enable this option to make the line display any shadows that are cast upon it.
To check if this renderer is visible.
Specify if and how the line casts shadows when a suitable Light shine on it.
Specifies whether this renderer has a per-object motion vector pass. If set to true, this object will have a per-object motion vector pass rendered
The light probe interpolation type.
Set the width at the start of the line.
Set the width at the end of the line.
Set an overall multiplier that is applied to the LineRenderer.widthCurve to get the final width of the line.
Set the color at the start of the line.
Set the color at the end of the line.
Set/get the number of vertices.
If enabled, the points are considered as world space coordinates. If disabled, they are local to the transform of the GameObject to which this component is attached.
Enable this to connect the first and last positions of the line, and form a closed loop.
Set this to a value greater than 0, to get rounded corners between each segment of the line.
Set this to a value greater than 0, to get rounded corners on each end of the line.
Control how the Texture is applied to the line. (0-3)
Set the direction that the line faces. (0 or 1)
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