Light sources within the Space scene.
Enable/Disable this light.
--the below script will make the object Enable/Disable it's Light component --[Add "light" reference to the Scripting Runtime component] thisGameObject = Space.Host.ExecutingObject light = Space.Host.GetReference("light").Light OnClick = function() light.Enabled = not light.Enabled end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
Get/Set the effective range of the light source.
--the below script will make a slider set the Light's range --[Add "slider" and "light" references to the Scripting Runtime component] light = Space.Host.GetReference("light").Light slider = Space.Host.GetReference("slider").UISlider OVC = function() light.Range = (slider.Value * 100) --(from 0 to 100) end slider.OnValueChanged(OVC)
The angle of the light's spotlight cone in degrees.
light.Type=2;
light.SpotAngle=60;
--the below script will make a slider set the Light's Spot Angle --[Add "slider" and "light" references to the Scripting Runtime component] light = Space.Host.GetReference("light").Light slider = Space.Host.GetReference("slider").UISlider light.Type = 2 --it has to be Spot type OVC = function() light.SpotAngle = (slider.Value * 178) + 1 --(from 1 to 179) end slider.OnValueChanged(OVC)
Get/Set the intensity of the light source. The Intensity of a light is multiplied with the Light color. The value can be between 0 and 8.
--the below script will make a slider set the Light's Intensity --[Add "slider" and "light" references to the Scripting Runtime component] light = Space.Host.GetReference("light").Light slider = Space.Host.GetReference("slider").UISlider OVC = function() light.Intensity = (slider.Value * 8) --(from 0 to 8) end slider.OnValueChanged(OVC)
Get/Set the color of the light.
Space.Log(obj.Light.Color);
-- prints "[1,1,1]" (white) to the console.
local newColor = Vector.New(0.5,0.5,0); -- yellow color
obj.Light.Color = newColor;
--clicking the object will open a color picker that changes Light's color ----[Add "light" reference to the Scripting Runtime component] thisGameObject = Space.Host.ExecutingObject light = Space.Host.GetReference("light").Light OnChange = function(SColor) light.Color = SColor end OnSelect = function(SColor) light.Color = SColor end OnCancel = function() end OnClick = function() Space.Dialogues.ColorPicker("Pick a color","Ok", OnChange, OnSelect, OnCancel, Color.Red) end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
Get/Set the type of light this source is. 0 = Directional, 1 = Point, 2 = Spot, 3 = Area.
Space.Log(obj.Light.Type);
-- prints "1" (default) to the console.
obj.Light.Type = 0;
--Clicking the object toggles between the 4 different light types --[Add "light" reference to the Scripting Runtime component] thisGameObject = Space.Host.ExecutingObject light = Space.Host.GetReference("light").Light OnClick = function() if light.Type == 3 then light.Type = 0 else light.Type = light.Type + 1 end end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
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