Creates a new SJointSpring with the given spring, damper, targetPosition.
Motor= Space.Host.ExecutingObject.HingeJoint.Spring.New(1,2,3)
--the below script will change all Hinge Joint Spring properties to 0 when clicked --[Add "thehingejoint" reference to the Scripting Runtime component] thisObject = Space.Host.ExecutingObject hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint function OnClickFunction() spring = hingejoint.Spring hingejoint.Spring = spring .New(0,0,0) end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
Returns this SJointSpring's properties as a string
SpringString = Space.Host.ExecutingObject.HingeJoint.Spring.ToString()
--the below script will make a UI Text element display this GameObjects Hinge Joint Motor properties --[Add "thetext" and "thehingejoint" reference to the Scripting Runtime component] thisObject = Space.Host.ExecutingObject text = Space.Host.GetReference("thetext").UIText hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint function OnUpdateFunction() motor = hingejoint.Motor text.Text = motor.ToString() end thisObject.OnUpdate(OnUpdateFunction)
The spring forces used to reach the target position.
SpringSpring= Space.Host.ExecutingObject.HingeJoint.Spring.Spring
The damper force uses to dampen the spring.
SpringDamper= Space.Host.ExecutingObject.HingeJoint.Spring.Damper
The target position the joint attempts to reach.
SpringTargetPosition = Space.Host.ExecutingObject.HingeJoint.Spring.TargetPosition
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