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Scripting/SJointMotor

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Static Public Member Functions

New

SJointMotor New (float targetVelocity, float force, bool freeSpin);

Creates a new SJointMotor with the given targetVelocity, force, freeSpin.

Motor= Space.Host.ExecutingObject.HingeJoint.Motor.New((1,2,true))



Public Member Functions

ToString

string ToString ();

Returns this SJointMotor's properties as a string

MotorString = Space.Host.ExecutingObject.HingeJoint.Motor.ToString()



Properties

TargetVelocity

float TargetVelocity { get;set; }

The motor will apply a force up to force to achieve targetVelocity.

MotorTargetVelocity = Space.Host.ExecutingObject.HingeJoint.Motor.TargetVelocity


Force

float Force { get;set; }

The motor will apply a force.


MotorForce= Space.Host.ExecutingObject.HingeJoint.Motor.Force 


FreeSpin

bool FreeSpin { get;set; }

If freeSpin is enabled the motor will only accelerate but never slow down.

MotorFreeSpin = Space.Host.ExecutingObject.HingeJoint.Motor.FreeSpin