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Difference between revisions of "Scripting/SJointMotor"

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=Static Public Member Functions=
 
=Static Public Member Functions=
  
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{{ScriptFunction|float|TargetVelocity|{ get;set; }|The motor will apply a force up to force to achieve targetVelocity.|5=<pre>MotorTargetVelocity = Space.Host.ExecutingObject.HingeJoint.Motor.TargetVelocity</pre>|6=<pre></pre>}}
 
{{ScriptFunction|float|TargetVelocity|{ get;set; }|The motor will apply a force up to force to achieve targetVelocity.|5=<pre>MotorTargetVelocity = Space.Host.ExecutingObject.HingeJoint.Motor.TargetVelocity</pre>|6=<pre></pre>}}
  
{{ScriptFunction|float|Force|{ get;set; }|The motor will apply a force.
+
{{ScriptFunction|float|Force|{ get;set; }|The motor will apply a force. |5=<pre>MotorForce= Space.Host.ExecutingObject.HingeJoint.Motor.Force </pre>|6=<pre></pre>}}
|5=<pre>MotorForce= Space.Host.ExecutingObject.HingeJoint.Motor.Force </pre>|6=<pre></pre>}}
+
  
 
{{ScriptFunction|bool|FreeSpin|{ get;set; }|If freeSpin is enabled the motor will only accelerate but never slow down.|5=<pre>MotorFreeSpin = Space.Host.ExecutingObject.HingeJoint.Motor.FreeSpin</pre>|6=<pre></pre>}}
 
{{ScriptFunction|bool|FreeSpin|{ get;set; }|If freeSpin is enabled the motor will only accelerate but never slow down.|5=<pre>MotorFreeSpin = Space.Host.ExecutingObject.HingeJoint.Motor.FreeSpin</pre>|6=<pre></pre>}}

Revision as of 14:07, 15 January 2022

Static Public Member Functions

New

SJointMotor New (float targetVelocity, float force, bool freeSpin);

Creates a new SJointMotor with the given targetVelocity, force, freeSpin.

Motor= Space.Host.ExecutingObject.HingeJoint.Motor.New((1,2,true))



Public Member Functions

ToString

string ToString ();

Returns this SJointMotor's properties as a string

MotorString = Space.Host.ExecutingObject.HingeJoint.Motor.ToString()



Properties

TargetVelocity

float TargetVelocity { get;set; }

The motor will apply a force up to force to achieve targetVelocity.

MotorTargetVelocity = Space.Host.ExecutingObject.HingeJoint.Motor.TargetVelocity


Force

float Force { get;set; }

The motor will apply a force.

MotorForce= Space.Host.ExecutingObject.HingeJoint.Motor.Force 


FreeSpin

bool FreeSpin { get;set; }

If freeSpin is enabled the motor will only accelerate but never slow down.

MotorFreeSpin = Space.Host.ExecutingObject.HingeJoint.Motor.FreeSpin