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Scripting/SJointLimits

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Static Public Member Functions

New

SJointLimits New (float min, float max, float bounciness, float bounceMinVelocity, float contactDistance);

Creates a new SJoinLimits with the given min, max, bounciness, bounceMinVelocity and contactDistance.

Limits = Space.Host.ExecutingObject.HingeJoint.Limits.New((1,2,3,4,5))


--the below script will change all Hinge Joint Limits properties to 0 when clicked
--[Add "thehingejoint" reference to the Scripting Runtime component]
thisObject = Space.Host.ExecutingObject
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint


function OnClickFunction() 
limits = hingejoint.Limits
hingejoint.Limits = limits.New(0,0,0,0,0)
end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)


Public Member Functions

ToString

string ToString ();

Returns this SJointLimits's properties as a string

LimitsString = Space.Host.ExecutingObject.HingeJoint.Limits.ToString()


--the below script will make a UI Text element display this GameObjects Hinge Joint Limits' properties
--[Add "thetext" and "thehingejoint" reference to the Scripting Runtime component]
thisObject = Space.Host.ExecutingObject
text = Space.Host.GetReference("thetext").UIText
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint


function OnUpdateFunction()
limits = hingejoint.Limits
text.Text = limits.ToString()
end


thisObject.OnUpdate(OnUpdateFunction)


Properties

Min

float Min { get;set; }

The lower angular limit (in degrees) of the joint.

LimitsMin = Space.Host.ExecutingObject.HingeJoint.Limits.Min


--the below script will make a slider change a Hinge Joint Limits Min property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint


OVC = function()
limits = hingejoint.Limits
limits.Min = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Limits = limits
end

slider.OnValueChanged(OVC)

Max

float Max { get;set; }

The upper angular limit (in degrees) of the joint.


LimitsMax= Space.Host.ExecutingObject.HingeJoint.Limits.Max 


--the below script will make a slider change a Hinge Joint Limits Max property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint


OVC = function()
limits = hingejoint.Limits
limits.Max = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Limits = limits
end

slider.OnValueChanged(OVC)

Bounciness

float Bounciness { get;set; }

Determines the size of the bounce when the joint hits it's limit. Also known as restitution.

LimitsBounciness = Space.Host.ExecutingObject.HingeJoint.Limits.Bounciness 


--the below script will make a slider change a Hinge Joint Limits Bounciness property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint


OVC = function()
limits = hingejoint.Limits
limits.Bounciness = (slider.Value * 1.0) -- from 0.0 to 1.0
hingejoint.Limits = limits
end

slider.OnValueChanged(OVC)

BounceMinVelocity

float BounceMinVelocity { get;set; }

The minimum impact velocity which will cause the joint to bounce.

 LimitsBounceMinVelocity = Space.Host.ExecutingObject.HingeJoint.Limits.BounceMinVelocity


--the below script will make a slider change a Hinge Joint Limits BounceMinVelocity property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint


OVC = function()
limits = hingejoint.Limits
limits.BounceMinVelocity = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Limits = limits
end

slider.OnValueChanged(OVC)

ContactDistance

float ContactDistance { get;set; }

Distance inside the limit value at which the limit will be considered to be active by the solver.

LimitsContactDistance = Space.Host.ExecutingObject.HingeJoint.Limits.ContactDistance


--the below script will make a slider change a Hinge Joint Limits Contact Distance property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint


OVC = function()
limits = hingejoint.Limits
limits.ContactDistance = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Limits = limits
end

slider.OnValueChanged(OVC)