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=Static Public Member Functions= | =Static Public Member Functions= | ||
− | {{ScriptFunction|SJointLimits|New|(float min, float max, float bounciness, float bounceMinVelocity, float contactDistance);|Creates a new SJoinLimits with the given min, max, bounciness, bounceMinVelocity and contactDistance.||5=<pre>Limits = Space.Host.ExecutingObject.HingeJoint.Limits.New((1,2,3,4,5))</pre>|6=<pre>--the below script will | + | {{ScriptFunction|SJointLimits|New|(float min, float max, float bounciness, float bounceMinVelocity, float contactDistance);|Creates a new SJoinLimits with the given min, max, bounciness, bounceMinVelocity and contactDistance.||5=<pre>Limits = Space.Host.ExecutingObject.HingeJoint.Limits.New((1,2,3,4,5))</pre>|6=<pre>--the below script will change all Hinge Joint Limits properties to 0 when clicked |
--[Add "thehingejoint" reference to the Scripting Runtime component] | --[Add "thehingejoint" reference to the Scripting Runtime component] | ||
thisObject = Space.Host.ExecutingObject | thisObject = Space.Host.ExecutingObject |
Creates a new SJoinLimits with the given min, max, bounciness, bounceMinVelocity and contactDistance.
Limits = Space.Host.ExecutingObject.HingeJoint.Limits.New((1,2,3,4,5))
--the below script will change all Hinge Joint Limits properties to 0 when clicked --[Add "thehingejoint" reference to the Scripting Runtime component] thisObject = Space.Host.ExecutingObject hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint function OnClickFunction() limits = hingejoint.Limits hingejoint.Limits = limits.New(0,0,0,0,0) end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
Returns this SJointLimits's properties as a string
LimitsString = Space.Host.ExecutingObject.HingeJoint.Limits.ToString()
--the below script will make a UI Text element display this GameObjects Hinge Joint Limits' properties --[Add "thetext" and "thehingejoint" reference to the Scripting Runtime component] thisObject = Space.Host.ExecutingObject text = Space.Host.GetReference("thetext").UIText hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint function OnUpdateFunction() limits = hingejoint.Limits text.Text = limits.ToString() end thisObject.OnUpdate(OnUpdateFunction)
The lower angular limit (in degrees) of the joint.
LimitsMin = Space.Host.ExecutingObject.HingeJoint.Limits.Min
--the below script will make a slider change a Hinge Joint Limits Min property --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] slider = Space.Host.GetReference("theslider").UISlider hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint OVC = function() limits = hingejoint.Limits limits.Min = (slider.Value * 10.0) -- from 0.0 to 10.0 hingejoint.Limits = limits end slider.OnValueChanged(OVC)
The upper angular limit (in degrees) of the joint.
LimitsMax= Space.Host.ExecutingObject.HingeJoint.Limits.Max
--the below script will make a slider change a Hinge Joint Limits Max property --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] slider = Space.Host.GetReference("theslider").UISlider hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint OVC = function() limits = hingejoint.Limits limits.Max = (slider.Value * 10.0) -- from 0.0 to 10.0 hingejoint.Limits = limits end slider.OnValueChanged(OVC)
Determines the size of the bounce when the joint hits it's limit. Also known as restitution.
LimitsBounciness = Space.Host.ExecutingObject.HingeJoint.Limits.Bounciness
--the below script will make a slider change a Hinge Joint Limits Bounciness property --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] slider = Space.Host.GetReference("theslider").UISlider hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint OVC = function() limits = hingejoint.Limits limits.Bounciness = (slider.Value * 1.0) -- from 0.0 to 1.0 hingejoint.Limits = limits end slider.OnValueChanged(OVC)
The minimum impact velocity which will cause the joint to bounce.
LimitsBounceMinVelocity = Space.Host.ExecutingObject.HingeJoint.Limits.BounceMinVelocity
--the below script will make a slider change a Hinge Joint Limits BounceMinVelocity property --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] slider = Space.Host.GetReference("theslider").UISlider hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint OVC = function() limits = hingejoint.Limits limits.BounceMinVelocity = (slider.Value * 10.0) -- from 0.0 to 10.0 hingejoint.Limits = limits end slider.OnValueChanged(OVC)
Distance inside the limit value at which the limit will be considered to be active by the solver.
LimitsContactDistance = Space.Host.ExecutingObject.HingeJoint.Limits.ContactDistance
--the below script will make a slider change a Hinge Joint Limits Contact Distance property --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] slider = Space.Host.GetReference("theslider").UISlider hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint OVC = function() limits = hingejoint.Limits limits.ContactDistance = (slider.Value * 10.0) -- from 0.0 to 10.0 hingejoint.Limits = limits end slider.OnValueChanged(OVC)
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